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REXM: RENAME: example: textures_sprite_anim --> textures_sprite_animation
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@ -577,7 +577,7 @@ TEXTURES = \
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textures/textures_particles_blending \
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textures/textures_polygon_drawing \
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textures/textures_raw_data \
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textures/textures_sprite_anim \
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textures/textures_sprite_animation \
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textures/textures_sprite_button \
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textures/textures_sprite_explosion \
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textures/textures_srcrec_dstrec \
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@ -927,7 +927,7 @@ textures/textures_raw_data: textures/textures_raw_data.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/fudesumi.raw@resources/fudesumi.raw
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textures/textures_sprite_anim: textures/textures_sprite_anim.c
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textures/textures_sprite_animation: textures/textures_sprite_animation.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/scarfy.png@resources/scarfy.png
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