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Redesign shader system and more
Shader system has been completely redesigned Added support for multiple texture color modes
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@ -1347,6 +1347,7 @@ static void InitGraphics(void)
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windowReady = true; // IMPORTANT!
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#endif
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}
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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// GLFW3 Error Callback, runs on GLFW3 error
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static void ErrorCallback(int error, const char *description)
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