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Update raylib_api.* by CI
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@ -850,12 +850,22 @@
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{
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"type": "unsigned char *",
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"name": "boneIds",
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"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning)"
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"description": "Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)"
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},
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{
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"type": "float *",
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"name": "boneWeights",
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"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning)"
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"description": "Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)"
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},
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{
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"type": "Matrix *",
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"name": "boneMatrices",
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"description": "Bones animated transformation matrices"
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},
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{
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"type": "int",
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"name": "boneCount",
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"description": "Number of bones"
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},
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{
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"type": "unsigned int",
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@ -2518,6 +2528,21 @@
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"name": "SHADER_LOC_MAP_BRDF",
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"value": 25,
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"description": "Shader location: sampler2d texture: brdf"
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},
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{
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"name": "SHADER_LOC_VERTEX_BONEIDS",
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"value": 26,
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"description": "Shader location: vertex attribute: boneIds"
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},
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{
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"name": "SHADER_LOC_VERTEX_BONEWEIGHTS",
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"value": 27,
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"description": "Shader location: vertex attribute: boneWeights"
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},
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{
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"name": "SHADER_LOC_BONE_MATRICES",
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"value": 28,
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"description": "Shader location: array of matrices uniform: boneMatrices"
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}
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]
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},
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@ -11066,6 +11091,25 @@
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}
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]
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},
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{
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"name": "UpdateModelAnimationBoneMatrices",
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"description": "Update model animation mesh bone matrices",
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"returnType": "void",
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"params": [
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{
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"type": "Model",
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"name": "model"
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},
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{
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"type": "ModelAnimation",
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"name": "anim"
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},
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{
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"type": "int",
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"name": "frame"
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}
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]
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},
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{
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"name": "CheckCollisionSpheres",
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"description": "Check collision between two spheres",
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