Fix: Add NULL check to CheckCollisionLines (#5802)

This commit is contained in:
bielern
2026-04-25 19:53:34 +02:00
committed by GitHub
parent ccc0d7452a
commit c2ea6a38b5

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@ -2387,8 +2387,11 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
if ((0.0f <= t) && (t <= 1.0f) && (0.0f <= u) && (u <= 1.0f)) if ((0.0f <= t) && (t <= 1.0f) && (0.0f <= u) && (u <= 1.0f))
{ {
collisionPoint->x = startPos1.x + t*rx; if (collisionPoint)
collisionPoint->y = startPos1.y + t*ry; {
collisionPoint->x = startPos1.x + t*rx;
collisionPoint->y = startPos1.y + t*ry;
}
collision = true; collision = true;
} }