Change UpdateSound() to accept const void *

The function means to accept a const * so let's declare it.
Will allow passing const buffers in games.
Also constness is next to godliness!

Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
This commit is contained in:
Saggi Mizrahi
2016-12-22 03:19:49 +02:00
parent 5df10d824c
commit c394708c43
3 changed files with 11 additions and 10 deletions

View File

@ -342,7 +342,7 @@ void UnloadSound(Sound sound)
// Update sound buffer with new data
// NOTE: data must match sound.format
void UpdateSound(Sound sound, void *data, int numSamples)
void UpdateSound(Sound sound, const void *data, int numSamples)
{
ALint sampleRate, sampleSize, channels;
alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);