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Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
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@ -342,7 +342,7 @@ void UnloadSound(Sound sound)
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// Update sound buffer with new data
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// NOTE: data must match sound.format
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void UpdateSound(Sound sound, void *data, int numSamples)
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void UpdateSound(Sound sound, const void *data, int numSamples)
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{
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ALint sampleRate, sampleSize, channels;
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alGetBufferi(sound.buffer, AL_FREQUENCY, &sampleRate);
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