glfw: Update GLFW to current master

glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave
problem of OpenGL windows not being rendered until moved or manually
updated.

Pull in the current master and rebase the three patches we have on top:
- two commits we have for reuse of the GLFW CMake build system for Wayland
It hasn't yet to be acknowledged upstream.
- one commit removing #include <windows.h> in glfw3native.h to avoid
duplicate declarations.

Fixes #655 and #665.
This commit is contained in:
Ahmad Fatoum
2018-10-27 11:02:30 +02:00
parent f719de4bf8
commit c3d2b1b184
43 changed files with 10989 additions and 10029 deletions

File diff suppressed because it is too large Load Diff

View File

@ -35,12 +35,6 @@
#endif
#ifdef VK_USE_PLATFORM_MIR_KHR
#include <mir_toolkit/client_types.h>
#include "vulkan_mir.h"
#endif
#ifdef VK_USE_PLATFORM_VI_NN
#include "vulkan_vi.h"
#endif