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glfw: Update GLFW to current master
glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665.
This commit is contained in:
70
src/external/glfw/include/GLFW/glfw3.h
vendored
70
src/external/glfw/include/GLFW/glfw3.h
vendored
@ -269,23 +269,22 @@ extern "C" {
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#define GLFW_VERSION_REVISION 0
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/*! @} */
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/*! @name Boolean values
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* @{ */
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/*! @brief One.
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*
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* One. Seriously. You don't _need_ to use this symbol in your code. It's
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* semantic sugar for the number 1. You can also use `1` or `true` or `_True`
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* or `GL_TRUE` or whatever you want.
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* This is only semantic sugar for the number 1. You can instead use `1` or
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* `true` or `_True` or `GL_TRUE` or anything else that is equal to one.
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*
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* @ingroup init
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*/
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#define GLFW_TRUE 1
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/*! @brief Zero.
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*
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* Zero. Seriously. You don't _need_ to use this symbol in your code. It's
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* semantic sugar for the number 0. You can also use `0` or `false` or
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* `_False` or `GL_FALSE` or whatever you want.
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* This is only semantic sugar for the number 0. You can instead use `0` or
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* `false` or `_False` or `GL_FALSE` or anything else that is equal to zero.
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*
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* @ingroup init
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*/
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#define GLFW_FALSE 0
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/*! @} */
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/*! @name Key and button actions
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* @{ */
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@ -313,6 +312,7 @@ extern "C" {
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/*! @} */
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/*! @defgroup hat_state Joystick hat states
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* @brief Joystick hat states.
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*
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* See [joystick hat input](@ref joystick_hat) for how these are used.
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*
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@ -973,6 +973,10 @@ extern "C" {
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* [attribute](@ref GLFW_CLIENT_API_attrib).
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*/
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#define GLFW_CONTEXT_CREATION_API 0x0002200B
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/*! @brief Window content area scaling window
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* [window hint](@ref GLFW_SCALE_TO_MONITOR).
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*/
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#define GLFW_SCALE_TO_MONITOR 0x0002200C
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#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
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#define GLFW_COCOA_FRAME_NAME 0x00023002
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@ -1056,9 +1060,20 @@ extern "C" {
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/*! @addtogroup init
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* @{ */
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/*! @brief Joystick hat buttons init hint.
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*
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* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS)
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*/
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#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES)
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*/
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#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
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/*! @brief macOS specific init hint.
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*
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* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR)
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*/
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#define GLFW_COCOA_MENUBAR 0x00051002
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/*! @} */
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@ -1129,7 +1144,7 @@ typedef struct GLFWwindow GLFWwindow;
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*
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* @since Added in version 3.1.
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*
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* @ingroup cursor
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* @ingroup input
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*/
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typedef struct GLFWcursor GLFWcursor;
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@ -1567,6 +1582,8 @@ typedef struct GLFWgammaramp
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*
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* @since Added in version 2.1.
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* @glfw3 Removed format and bytes-per-pixel members.
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*
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* @ingroup window
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*/
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typedef struct GLFWimage
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{
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@ -1589,6 +1606,8 @@ typedef struct GLFWimage
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* @sa @ref glfwGetGamepadState
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*
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* @since Added in version 3.3.
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*
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* @ingroup input
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*/
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typedef struct GLFWgamepadstate
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{
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@ -2137,9 +2156,9 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
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/*! @brief Generates a gamma ramp and sets it for the specified monitor.
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*
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* This function generates a 256-element gamma ramp from the specified exponent
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* and then calls @ref glfwSetGammaRamp with it. The value must be a finite
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* number greater than zero.
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* This function generates an appropriately sized gamma ramp from the specified
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* exponent and then calls @ref glfwSetGammaRamp with it. The value must be
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* a finite number greater than zero.
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*
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* The software controlled gamma ramp is applied _in addition_ to the hardware
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* gamma correction, which today is usually an approximation of sRGB gamma.
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@ -2218,8 +2237,8 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark Gamma ramp sizes other than 256 are not supported by all platforms
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* or graphics hardware.
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* @remark The size of the specified gamma ramp should match the size of the
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* current ramp for that monitor.
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*
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* @remark @win32 The gamma ramp size must be 256.
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*
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@ -3758,6 +3777,9 @@ GLFWAPI void glfwWaitEvents(void);
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*
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* @param[in] timeout The maximum amount of time, in seconds, to wait.
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*
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
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* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
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*
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* @reentrancy This function must not be called from a callback.
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*
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* @thread_safety This function must only be called from the main thread.
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@ -4011,8 +4033,8 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
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* `GLFW_RELEASE`.
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*
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* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
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* `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
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* even if that mouse button has already been released.
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* returns `GLFW_PRESS` the first time you call it for a mouse button that was
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* pressed, even if that mouse button has already been released.
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*
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* @param[in] window The desired window.
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* @param[in] button The desired [mouse button](@ref buttons).
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@ -4283,9 +4305,7 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
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* The character callback behaves as system text input normally does and will
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* not be called if modifier keys are held down that would prevent normal text
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* input on that platform, for example a Super (Command) key on macOS or Alt key
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* on Windows. There is a
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* [character with modifiers callback](@ref glfwSetCharModsCallback) that
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* receives these events.
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* on Windows.
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*
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* @param[in] window The window whose callback to set.
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* @param[in] cbfun The new callback, or `NULL` to remove the currently set
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@ -4581,7 +4601,7 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
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* Each element in the array is one of the following values:
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*
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* Name | Value
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* --------------------- | --------------------------------
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* ---- | -----
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* `GLFW_HAT_CENTERED` | 0
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* `GLFW_HAT_UP` | 1
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* `GLFW_HAT_RIGHT` | 2
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@ -4901,6 +4921,8 @@ GLFWAPI const char* glfwGetGamepadName(int jid);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_INVALID_ENUM.
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*
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* @thread_safety This function must only be called from the main thread.
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*
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* @sa @ref gamepad
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* @sa @ref glfwUpdateGamepadMappings
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* @sa @ref glfwJoystickIsGamepad
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@ -4922,8 +4944,6 @@ GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @wayland Clipboard is currently unimplemented.
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*
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* @pointer_lifetime The specified string is copied before this function
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* returns.
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*
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@ -4952,8 +4972,6 @@ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
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* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
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* GLFW_PLATFORM_ERROR.
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*
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* @remark @wayland Clipboard is currently unimplemented.
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*
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* @pointer_lifetime The returned string is allocated and freed by GLFW. You
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* should not free it yourself. It is valid until the next call to @ref
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* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
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59
src/external/glfw/include/GLFW/glfw3native.h
vendored
59
src/external/glfw/include/GLFW/glfw3native.h
vendored
@ -62,7 +62,6 @@ extern "C" {
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* * `GLFW_EXPOSE_NATIVE_COCOA`
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* * `GLFW_EXPOSE_NATIVE_X11`
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* * `GLFW_EXPOSE_NATIVE_WAYLAND`
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* * `GLFW_EXPOSE_NATIVE_MIR`
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*
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* The available context API macros are:
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* * `GLFW_EXPOSE_NATIVE_WGL`
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@ -82,7 +81,7 @@ extern "C" {
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* System headers and types
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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#if defined(GLFW_EXPOSE_NATIVE_WIN32) || defined(GLFW_EXPOSE_NATIVE_WGL)
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_ARB_debug_output
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// callback) but windows.h assumes no one will define APIENTRY before it does
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@ -96,23 +95,19 @@ extern "C" {
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typedef void *PVOID;
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typedef PVOID HANDLE;
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typedef HANDLE HWND;
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA) || defined(GLFW_EXPOSE_NATIVE_NSGL)
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#include <ApplicationServices/ApplicationServices.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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// RAY: Added protection in case OBJC types defined
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#if !OBJC_TYPES_DEFINED
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typedef void* id;
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#endif
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#include <ApplicationServices/ApplicationServices.h>
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typedef void* id;
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#elif defined(GLFW_EXPOSE_NATIVE_X11) || defined(GLFW_EXPOSE_NATIVE_GLX)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
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#include <wayland-client.h>
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#elif defined(GLFW_EXPOSE_NATIVE_MIR)
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#include <mir_toolkit/mir_client_library.h>
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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@ -426,50 +421,6 @@ GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
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GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_MIR)
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/*! @brief Returns the `MirConnection*` used by GLFW.
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*
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* @return The `MirConnection*` used by GLFW, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI MirConnection* glfwGetMirDisplay(void);
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/*! @brief Returns the Mir output ID of the specified monitor.
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*
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* @return The Mir output ID of the specified monitor, or zero if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the `MirWindow*` of the specified window.
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*
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* @return The `MirWindow*` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @thread_safety This function may be called from any thread. Access is not
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* synchronized.
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*
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* @since Added in version 3.2.
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*
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* @ingroup native
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*/
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GLFWAPI MirWindow* glfwGetMirWindow(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the `EGLDisplay` used by GLFW.
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*
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