Added HTML5 games

This commit is contained in:
Ray
2017-05-03 14:15:49 +02:00
parent d593bd0081
commit c4500901eb
26 changed files with 350413 additions and 287056 deletions

View File

@ -4,28 +4,31 @@
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>raylib GGJ15 game: Just Do</title>
<meta name="title" content="raylib game: Just Do">
<meta name="description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!">
<meta name="keywords" content="raylib, logic, puzzle videogames, programming, C, learn, study, simple, easy, free, open source, raysan">
<title>raylib HTML5 GAME</title>
<meta name="title" content="raylib HTML5 GAME">
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
<meta name="viewport" content="width=device-width">
<!-- Facebook metatags for sharing -->
<meta property="og:title" content="raylib HTML5 GAME">
<meta property="og:image:type" content="image/png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta property="og:url" content="http://www.raylib.com/games">
<meta property="og:site_name" content="raylib.com">
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
<!-- Open Graph data: Facebook/LinkedIn metatags for sharing -->
<meta property="og:title" content="raylib game: Just Do"/>
<meta property="og:image:type" content="image/png" />
<meta property="og:image" content="http://www.raylib.com/img/just_do.png"/>
<meta property="og:url" content="http://www.raylib.com/just_do.html" />
<meta property="og:site_name" content="raylib game: Just Do"/>
<meta property="og:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
<!-- Twitter Card -->
<meta name="twitter:card" content="summary"/>
<meta name="twitter:site" content="@raysan5"/>
<meta name="twitter:title" content="raylib game: Just Do"/>
<meta name="twitter:description" content="Just Do is a logic/puzzle videogame developed for GGJ15 using raylib. Try it!"/>
<meta name="twitter:image" content="http://www.raylib.com/img/just_do.png"/>
<meta name="twitter:url" content="http://www.raylib.com/just_do.html"/>
<meta name="twitter:card" content="summary">
<meta name="twitter:site" content="@emegemegames">
<meta name="twitter:title" content="raylib HTML5 GAME">
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
<style>
body {
@ -33,18 +36,34 @@
margin: 0;
padding: none;
}
.emscripten { padding-right: 0; display: block; }
#header_part {
width: 100%;
height: 80px;
background-color: #888888;
}
#logo {
width:64px;
height:64px;
float:left;
position:relative;
margin:10px;
background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);
}
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
div.emscripten { text-align: center; }
div.emscripten_border { border: 1px solid black; margin-top: 50px; }
div.emscripten_border { border: 1px solid black; }
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
canvas.emscripten { border: 0px none; }
canvas.emscripten { border: 0px none; background: black; }
#emscripten_logo {
display: inline-block;
margin: 0;
}
.spinner {
height: 30px;
width: 30px;
@ -53,21 +72,18 @@
margin-left: 20px;
display: inline-block;
vertical-align: top;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 5px solid rgb(235, 235, 235);
border-right: 5px solid rgb(235, 235, 235);
border-bottom: 5px solid rgb(235, 235, 235);
border-top: 5px solid rgb(120, 120, 120);
border-left: 5px solid black;
border-right: 5px solid black;
border-bottom: 5px solid black;
border-top: 5px solid red;
border-radius: 100%;
background-color: rgb(189, 215, 46);
background-color: rgb(245, 245, 245);
}
@-webkit-keyframes rotation {
from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
@ -84,21 +100,21 @@
from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
}
#status {
display: inline-block;
vertical-align: top;
margin-top: 30px;
margin-left: 20px;
font-weight: bold;
color: rgb(120, 120, 120);
color: rgb(40, 40, 40);
}
#progress {
height: 20px;
width: 30px;
}
#controls {
display: inline-block;
float: right;
@ -106,7 +122,7 @@
margin-top: 30px;
margin-right: 20px;
}
#output {
width: 100%;
height: 140px;
@ -118,40 +134,34 @@
font-family: 'Lucida Console', Monaco, monospace;
outline: none;
}
svg#Layer_1 {margin-top: 5px;}
#logo{width:64px; height:64px; float:left; position:relative; margin:10px; background-image:url(http://www.raylib.com/common/img/raylib_logo_64x64.png);}
</style>
</head>
<body>
<a id="logo" href="index.htm"></a>
<div id="header_part">
<a id="logo" href="http://www.raylib.com"></a>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<div class="spinner" id='spinner'></div>
<div class="emscripten" id="status">Downloading...</div>
<span id='controls'>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, false)"></span>
</span>
<span id='controls'>
<span><input type="checkbox" id="resize">Resize canvas</span>
<span><input type="checkbox" id="pointerLock">Lock/hide mouse pointer &nbsp;&nbsp;&nbsp;</span>
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
document.getElementById('resize').checked)">
</span>
</span>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
<div class="emscripten">
<progress value="0" max="100" id="progress" hidden=1></progress>
</div>
</div>
<div class="emscripten_border">
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
</div>
<textarea id="output" rows="8"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var progressElement = document.getElementById('progress');
var spinnerElement = document.getElementById('spinner');
var Module = {
preRun: [],
postRun: [],
@ -159,7 +169,7 @@
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&amp;");
//text = text.replace(/</g, "&lt;");
@ -173,7 +183,7 @@
};
})(),
printErr: function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
if (0) { // XXX disabled for safety typeof dump == 'function') {
dump(text + '\n'); // fast, straight to the real console
} else {
@ -182,12 +192,10 @@
},
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
@ -227,17 +235,5 @@
};
</script>
<script async type="text/javascript" src="just_do.js"></script>
<!-- Google Analytics tracking code -->
<script>
(function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){
(i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o),
m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m)
})(window,document,'script','http://www.google-analytics.com/analytics.js','ga');
ga('create', 'UA-45733555-1', 'raylib.com');
ga('require', 'linkid', 'linkid.js');
ga('send', 'pageview');
</script>
</body>
</html>
</html>