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REVIEWED: Examples section comments, for better organization and consistency
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@ -21,6 +21,9 @@
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#define PLAYER_SIZE 16 // Player size
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#define PLAYER_TILE_VISIBILITY 2 // Player can see 2 tiles around its position
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// Map data type
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typedef struct Map {
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unsigned int tilesX; // Number of tiles in X axis
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