diff --git a/CHANGELOG b/CHANGELOG index fd26ed80b..846813da4 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -1,10 +1,20 @@ changelog --------- -Current: raylib 1.0.1 (November 2013) +Current: raylib 1.0.2 (November 2013) ----------------------------------------------- -Update: raylib 1.0.1 (28 November 2013) +Update: raylib 1.0.2 (30 November 2013) +----------------------------------------------- +[text] GetDefaultFont() - Added, get default SpriteFont to be used on DrawTextEx() +[shapes] CheckCollisionRecs() - Added, check collision between rectangles +[shapes] CheckCollisionCircles() - Added, check collision between circles +[shapes] CheckCollisionCircleRec() - Added, check collision circle-rectangle +[shapes] GetCollisionRec() - Added, get collision rectangle +[textures] CreateTexture2D() - Added, create Texture2D from Image data + +----------------------------------------------- +Update: raylib 1.0.1 (28 November 2013) ----------------------------------------------- [text] DrawText() - Removed spacing parameter [text] MeasureText() - Removed spacing parameter @@ -22,13 +32,13 @@ Update: raylib 1.0.1 (28 November 2013) [examples] Function changes applied to ALL examples ----------------------------------------------- -Release: raylib 1.0.0 (18 November 2013) +Release: raylib 1.0.0 (18 November 2013) ----------------------------------------------- * Initial version * 6 Modules provided: - - core: basic window/context creation functions, input management, timming functions - - shapes: basic shapes drawing functions - - textures: image data loading and conversion to OpenGL textures - - text: text drawing, sprite fonts loading, default font loading - - models: basic 3d shapes drawing, OBJ models loading and drawing - - audio: audio device initialization, WAV files loading and playing + - core: basic window/context creation functions, input management, timming functions + - shapes: basic shapes drawing functions + - textures: image data loading and conversion to OpenGL textures + - text: text drawing, sprite fonts loading, default font loading + - models: basic 3d shapes drawing, OBJ models loading and drawing + - audio: audio device initialization, WAV files loading and playing