mirror of
https://github.com/raysan5/raylib.git
synced 2026-01-27 09:19:18 -05:00
Keep working on Makefiles...
This commit is contained in:
@ -24,7 +24,7 @@
|
||||
# Define raylib platform to compile for
|
||||
PLATFORM ?= PLATFORM_ANDROID
|
||||
|
||||
# Android project name (.apk)
|
||||
# Android project name (.apk)
|
||||
PROJECT_NAME = raylibGame
|
||||
PROJECT_DIR = ./
|
||||
|
||||
@ -32,6 +32,18 @@ PROJECT_DIR = ./
|
||||
# NOTE: It should match the name defined in the AndroidManifest.xml
|
||||
LIBRARY_NAME = raylib_game
|
||||
|
||||
# define libtype for raylib and OpenAL Soft: STATIC (.a) or SHARED (.so/.dll)
|
||||
RAYLIB_LIBTYPE ?= STATIC
|
||||
OPENAL_LIBTYPE ?= STATIC
|
||||
|
||||
# add shared libs to APK if required
|
||||
ifeq ($(RAYLIB_LIBTYPE),SHARED)
|
||||
PROJECT_SHARED_LIBS = lib/armeabi-v7a/libraylib.so
|
||||
endif
|
||||
ifeq ($(OPENAL_LIBTYPE),SHARED)
|
||||
PROJECT_SHARED_LIBS += lib/armeabi-v7a/libopenal.so
|
||||
endif
|
||||
|
||||
# Generated key pass
|
||||
KEYSTORE_PASS = raylib
|
||||
|
||||
@ -57,19 +69,19 @@ CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical
|
||||
CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=16
|
||||
|
||||
# Paths containing required header files
|
||||
INCLUDES = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue
|
||||
INCLUDE_PATHS = -I. -Isrc/include -I$(ANDROID_NDK)/sources/android/native_app_glue
|
||||
|
||||
# Linker options
|
||||
LDFLAGS = -Wl,-soname,lib$(LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
|
||||
LDFLAGS = -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
||||
LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
|
||||
# Force linking of library module to define symbol
|
||||
LDFLAGS = -u ANativeActivity_onCreate
|
||||
LDFLAGS += -u ANativeActivity_onCreate
|
||||
# Library paths containing required libs
|
||||
LDFLAGS += -L. -Lsrc -Llib -Lsrc/libs
|
||||
|
||||
# Define any libraries to link into executable
|
||||
# if you want to link libraries (libname.so or libname.a), use the -lname
|
||||
LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm
|
||||
LDLIBS = -lnative_app_glue -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES -latomic -lc -lm -ldl
|
||||
|
||||
# Building APK
|
||||
# NOTE: typing 'make' will invoke the default target entry called 'all',
|
||||
@ -102,15 +114,15 @@ native_app_glue:
|
||||
# Compile project code as shared libraries
|
||||
# OUTPUT: $(PROJECT_DIR)/lib/lib$(LIBRARY_NAME).so
|
||||
project_code_ok:
|
||||
$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
|
||||
$(CC) -c src/game_basic.c -o temp/obj/game_basic.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_basic.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
||||
|
||||
project_code:
|
||||
$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
|
||||
$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDES) $(LDFLAGS) $(LDLIBS)
|
||||
$(CC) -c src/core.c -o temp/obj/core.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -c src/rlgl.c -o temp/obj/rlgl.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -DGRAPHICS_API_OPENGL_ES2
|
||||
$(CC) -c src/utils.c -o temp/obj/utils.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -c src/game_crash.c -o temp/obj/game_crash.o $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
|
||||
$(CC) -o lib/armeabi-v7a/lib$(LIBRARY_NAME).so temp/obj/game_crash.o temp/obj/core.o temp/obj/rlgl.o temp/obj/utils.o -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
|
||||
|
||||
# Generate key for APK signing
|
||||
# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
|
||||
@ -140,7 +152,7 @@ project_class_dex:
|
||||
# NOTE: Use -A resources to define additional directory in which to find raw asset files
|
||||
project_apk:
|
||||
$(ANDROID_BUILD_TOOLS)/aapt package -v -f -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk temp/bin
|
||||
$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so
|
||||
$(ANDROID_BUILD_TOOLS)/aapt add -v $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk lib/armeabi-v7a/lib$(LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
|
||||
|
||||
# Create temp/bin/$(PROJECT_NAME).signed.apk
|
||||
apk_signing:
|
||||
|
||||
Reference in New Issue
Block a user