REVIEWED: examples memory allocators, using raylib provided macros

This commit is contained in:
Ray
2026-03-23 11:53:57 +01:00
parent 7e8aca00b6
commit ca1baca7c2
5 changed files with 59 additions and 53 deletions

View File

@ -47,7 +47,7 @@ int main(void)
// Load bunny texture
Texture2D texBunny = LoadTexture("resources/raybunny.png");
Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
Bunny *bunnies = (Bunny *)RL_MALLOC(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
int bunniesCount = 0; // Bunnies counter
@ -126,7 +126,7 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
free(bunnies); // Unload bunnies data array
RL_FREE(bunnies); // Unload bunnies data array
UnloadTexture(texBunny); // Unload bunny texture