add missing shaders

This commit is contained in:
Johnny Cena
2025-08-20 11:17:44 +02:00
parent 291042352b
commit cb05945e76
4 changed files with 177 additions and 0 deletions

View File

@ -0,0 +1,28 @@
#ifdef GL_ES
precision mediump float;
#endif
// Input vertex attributes
attribute vec3 vertexPosition;
attribute vec3 vertexNormal;
attribute vec4 vertexColor;
// attribute vec2 vertexTexCoord;
// Input uniform values
uniform mat4 mvp;
uniform mat4 matModel;
uniform mat4 matNormal;
// Output to fragment shader
varying vec3 fragPosition;
varying vec4 fragColor;
varying vec3 fragNormal;
void main()
{
fragPosition = vec3(matModel * vec4(vertexPosition, 1.0));
fragColor = vertexColor;
fragNormal = normalize(vec3(matNormal * vec4(vertexNormal, 1.0)));
gl_Position = mvp * vec4(vertexPosition, 1.0);
}