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Update raylib_api.* by CI
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@ -4217,34 +4217,34 @@ Function 501: LoadModelAnimations() (2 input parameters)
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Function 502: UpdateModelAnimation() (3 input parameters)
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Name: UpdateModelAnimation
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Return type: void
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Description: Update model animation pose
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Description: Update model animation pose (CPU)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 503: UnloadModelAnimation() (1 input parameters)
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Function 503: UpdateModelAnimationBoneMatrices() (3 input parameters)
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Name: UpdateModelAnimationBoneMatrices
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Return type: void
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Description: Update model animation mesh bone matrices (GPU skinning)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 504: UnloadModelAnimation() (1 input parameters)
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Name: UnloadModelAnimation
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Return type: void
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Description: Unload animation data
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Param[1]: anim (type: ModelAnimation)
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Function 504: UnloadModelAnimations() (2 input parameters)
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Function 505: UnloadModelAnimations() (2 input parameters)
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Name: UnloadModelAnimations
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Return type: void
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Description: Unload animation array data
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Param[1]: animations (type: ModelAnimation *)
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Param[2]: animCount (type: int)
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Function 505: IsModelAnimationValid() (2 input parameters)
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Function 506: IsModelAnimationValid() (2 input parameters)
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Name: IsModelAnimationValid
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Return type: bool
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Description: Check model animation skeleton match
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Function 506: UpdateModelAnimationBoneMatrices() (3 input parameters)
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Name: UpdateModelAnimationBoneMatrices
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Return type: void
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Description: Update model animation mesh bone matrices (Note GPU skinning does not work on Mac)
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Param[1]: model (type: Model)
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Param[2]: anim (type: ModelAnimation)
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Param[3]: frame (type: int)
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Function 507: CheckCollisionSpheres() (4 input parameters)
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Name: CheckCollisionSpheres
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Return type: bool
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