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Update rmodels.c
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@ -4105,7 +4105,7 @@ bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, floa
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// Check for distances squared to avoid sqrtf()
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float radSum = radius1 + radius2;
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if (Vector3DistanceSqr(center1, center2) <= radSum*radSum) collision = true;
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if (Vector3DistanceSqr(center1, center2) <= (radSum*radSum)) collision = true;
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return collision;
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}
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@ -4137,9 +4137,7 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius)
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Clamp(center.z, box.min.z, box.max.z)
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};
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float distanceSquared = Vector3DistanceSqr(center, closestPoint);
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collision = distanceSquared <= (radius * radius);
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if (Vector3DistanceSqr(center, closestPoint) <= (radius*radius)) collision = true;
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return collision;
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}
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