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Reviewed example
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@ -79,7 +79,7 @@ shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@ra
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shapes;shapes_pie_chart;★★★☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
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shapes;shapes_pie_chart;★★★☆;5.5;5.6;2025;2025;"Gideon Serfontein";@GideonSerf
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shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
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shapes;shapes_kaleidoscope;★★☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
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shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shapes;shapes_clock_of_clocks;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2024;2024;"[Balamurugan R]";@[Bala050814]
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shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814
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shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
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shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
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shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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@ -6,16 +6,17 @@
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*
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*
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* Example originally created with raylib 5.6
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* Example originally created with raylib 5.6
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*
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*
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* Example contributed by [Balamurugan R] (@[Bala050814]]) and reviewed by [Ray] (@raysan5)
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* Example contributed by Balamurugan R (@Bala050814]) and reviewed by Ramon Santamaria (@raysan5)
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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* BSD-like license that allows static linking with closed source software
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*
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*
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* Copyright (c) 2024 [Balamurugan R] (@[Bala050814])
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* Copyright (c) 2025 Balamurugan R (@Bala050814)
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*
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*
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********************************************************************************************/
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********************************************************************************************/
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#include "raylib.h"
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#include "raylib.h"
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#include "raymath.h"
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#include "raymath.h"
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// Define the maximum number of positions to store in the trail
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// Define the maximum number of positions to store in the trail
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@ -46,14 +47,14 @@ int main(void)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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Vector2 mousePosition = GetMousePosition();
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Vector2 mousePosition = GetMousePosition();
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// 1. Shift all existing positions backward by one slot in the array
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// Shift all existing positions backward by one slot in the array
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// The last element (the oldest position) is dropped.
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// The last element (the oldest position) is dropped
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for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
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for (int i = MAX_TRAIL_LENGTH - 1; i > 0; i--)
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{
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{
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trailPositions[i] = trailPositions[i - 1];
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trailPositions[i] = trailPositions[i - 1];
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}
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}
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// 2. Store the new, current mouse position at the start of the array (Index 0)
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// Store the new, current mouse position at the start of the array (Index 0)
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trailPositions[0] = mousePosition;
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trailPositions[0] = mousePosition;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -61,24 +62,23 @@ int main(void)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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// Use BLACK for a darker background to make the colored trail pop
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ClearBackground(BLACK);
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ClearBackground(BLACK);
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// 3. Draw the trail by looping through the history array
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// Draw the trail by looping through the history array
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for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
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for (int i = 0; i < MAX_TRAIL_LENGTH; i++)
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{
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{
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// Ensure we skip drawing if the array hasn't been fully filled on startup
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// Ensure we skip drawing if the array hasn't been fully filled on startup
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if (trailPositions[i].x != 0.0f || trailPositions[i].y != 0.0f)
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if ((trailPositions[i].x != 0.0f) || (trailPositions[i].y != 0.0f))
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{
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{
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// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
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// Calculate relative trail strength (ratio is near 1.0 for new, near 0.0 for old)
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float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
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float ratio = (float)(MAX_TRAIL_LENGTH - i) / MAX_TRAIL_LENGTH;
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// Fade effect: oldest positions are more transparent
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// Fade effect: oldest positions are more transparent
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// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
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// Fade (color, alpha) - alpha is 0.5 to 1.0 based on ratio
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Color trailColor = Fade(SKYBLUE, ratio * 0.5f + 0.5f);
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Color trailColor = Fade(SKYBLUE, ratio*0.5f + 0.5f);
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// Size effect: oldest positions are smaller
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// Size effect: oldest positions are smaller
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float trailRadius = 15.0f * ratio;
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float trailRadius = 15.0f*ratio;
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DrawCircleV(trailPositions[i], trailRadius, trailColor);
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DrawCircleV(trailPositions[i], trailRadius, trailColor);
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}
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}
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@ -87,8 +87,7 @@ int main(void)
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// Draw a distinct white circle for the current mouse position (Index 0)
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// Draw a distinct white circle for the current mouse position (Index 0)
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DrawCircleV(mousePosition, 15.0f, WHITE);
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DrawCircleV(mousePosition, 15.0f, WHITE);
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DrawText("Move the mouse to see the trail effect!",
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DrawText("Move the mouse to see the trail effect!", 10, screenHeight - 30, 20, LIGHTGRAY);
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10, screenHeight - 30, 20, LIGHTGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -96,9 +95,6 @@ int main(void)
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// No resources loaded, nothing to unload.
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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