Update CHANGELOG

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Ray
2026-04-04 16:50:10 +02:00
parent 138ef838d9
commit cdff3d7bea

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@ -4,7 +4,7 @@ changelog
Current Release: raylib 5.5 (18 November 2024) Current Release: raylib 5.5 (18 November 2024)
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Release: raylib 6.0 (?? March 2026) Release: raylib 6.0 (23 April 2026)
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KEY CHANGES: KEY CHANGES:
- New Software Renderer backend [rlsw] - New Software Renderer backend [rlsw]
@ -285,6 +285,7 @@ Detailed changes:
[rtext] REVIEWED: `TextToFloat()`, remove removed inaccurate comment (#4596) by @hexmaster111 [rtext] REVIEWED: `TextToFloat()`, remove removed inaccurate comment (#4596) by @hexmaster111
[rtext] REDESIGNED: `LoadFontData()`, added input parameter by @raysan5 -WARNING- [rtext] REDESIGNED: `LoadFontData()`, added input parameter by @raysan5 -WARNING-
[rmodels] ADDED: Support CPU animation in OpenGL 1.1 (#4925) by @JeffM2501 [rmodels] ADDED: Support CPU animation in OpenGL 1.1 (#4925) by @JeffM2501
[rmodels] REMOVED: `DrawModelPoints()` and `DrawModelPointsEx()`, moved to an example (#5697) by @maiconpintoabreu -WARNING-
[rmodels] RENAMED: Skinning shader variables (new default naming) by @raysan5 [rmodels] RENAMED: Skinning shader variables (new default naming) by @raysan5
[rmodels] REVIEWED: glTF animation framerate calculation (#4472, #5445) by @TheLazyIndianTechie [rmodels] REVIEWED: glTF animation framerate calculation (#4472, #5445) by @TheLazyIndianTechie
[rmodels] REVIEWED: Assign meshes without bone weights to the bone they are attached to so they animate by @Jeffm2501 [rmodels] REVIEWED: Assign meshes without bone weights to the bone they are attached to so they animate by @Jeffm2501
@ -311,6 +312,7 @@ Detailed changes:
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, properly load 1 frame animations (#5561) by @arlez80 [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, properly load 1 frame animations (#5561) by @arlez80
[rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, anim correctly inherits world transform (#5206) by @ArmanOmmid [rmodels] REVIEWED: `LoadModelAnimationsGLTF()`, anim correctly inherits world transform (#5206) by @ArmanOmmid
[rmodels] REVIEWED: `UploadMesh()`, improve default normal and tangent values (#4763) by @Bigfoot71 [rmodels] REVIEWED: `UploadMesh()`, improve default normal and tangent values (#4763) by @Bigfoot71
[rmodels] REVIEWED: `UplaodMesh()`, fix for devices without VAO support (#5692) by @psxdev
[rmodels] REVIEWED: `GenMeshTangents()`, improvements (#4937) by @Bigfoot71 [rmodels] REVIEWED: `GenMeshTangents()`, improvements (#4937) by @Bigfoot71
[rmodels] REVIEWED: `UpdateModelAnimation()` optimization (#5244) by @Arrangemonk [rmodels] REVIEWED: `UpdateModelAnimation()` optimization (#5244) by @Arrangemonk
[rmodels] REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating by @raysan5 [rmodels] REVIEWED: `UpdateModelAnimationBones()`, break on first mesh found and formating by @raysan5
@ -322,6 +324,7 @@ Detailed changes:
[rmodels] REVIEWED: `DrawMeshInstanced()`, breaking if instanceTransform was unused (#5469) by @al13n321 [rmodels] REVIEWED: `DrawMeshInstanced()`, breaking if instanceTransform was unused (#5469) by @al13n321
[rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski [rmodels] REVIEWED: `DrawSphereEx()`, normals support (#4926) by @karl-zylinski
[rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm [rmodels] REVIEWED: `ExportMesh()`, improve OBJ vertex data precision and lower memory usage (#4496) by @mikeemm
[rmodels] REVIEWED: `CheckCollisionSpheres()`, simplified using `Vector3DistanceSqr()` (#5695) by @Bigfoot71
[raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron [raudio] REVIEWED: Fix a glitch at the end of a sound (#5578) by @mackron
[raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron [raudio] REVIEWED: Improvements to device configuration (#5577) by @mackron
[raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501 [raudio] REVIEWED: Initialize sound alias properties as if it was a new sound (#5123) by @JeffM2501