diff --git a/src/rlgl.h b/src/rlgl.h index 3168b6a63..0cde3e6eb 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -3422,7 +3422,7 @@ unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F unsigned int glInternalFormat = GL_DEPTH_COMPONENT; -#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) +#if defined(GRAPHICS_API_OPENGL_ES2) // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer)