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REXM: Validate and update examples
This commit is contained in:
@ -562,8 +562,10 @@ SHAPES = \
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shapes/shapes_following_eyes \
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shapes/shapes_kaleidoscope \
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shapes/shapes_lines_bezier \
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shapes/shapes_lines_drawing \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_math_angle_rotation \
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shapes/shapes_math_sine_cosine \
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shapes/shapes_mouse_trail \
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shapes/shapes_pie_chart \
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@ -632,6 +634,7 @@ MODELS = \
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models/models_bone_socket \
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models/models_box_collisions \
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models/models_cubicmap_rendering \
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models/models_decals \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_heightmap_rendering \
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@ -562,8 +562,10 @@ SHAPES = \
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shapes/shapes_following_eyes \
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shapes/shapes_kaleidoscope \
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shapes/shapes_lines_bezier \
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shapes/shapes_lines_drawing \
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shapes/shapes_logo_raylib \
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shapes/shapes_logo_raylib_anim \
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shapes/shapes_math_angle_rotation \
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shapes/shapes_math_sine_cosine \
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shapes/shapes_mouse_trail \
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shapes/shapes_pie_chart \
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@ -632,6 +634,7 @@ MODELS = \
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models/models_bone_socket \
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models/models_box_collisions \
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models/models_cubicmap_rendering \
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models/models_decals \
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models/models_first_person_maze \
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models/models_geometric_shapes \
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models/models_heightmap_rendering \
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@ -895,12 +898,18 @@ shapes/shapes_kaleidoscope: shapes/shapes_kaleidoscope.c
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shapes/shapes_lines_bezier: shapes/shapes_lines_bezier.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_lines_drawing: shapes/shapes_lines_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_math_angle_rotation: shapes/shapes_math_angle_rotation.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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shapes/shapes_math_sine_cosine: shapes/shapes_math_sine_cosine.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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@ -1157,6 +1166,12 @@ models/models_cubicmap_rendering: models/models_cubicmap_rendering.c
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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--preload-file models/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png
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models/models_decals: models/models_decals.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/obj/character.obj@resources/models/obj/character.obj \
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--preload-file models/resources/models/obj/character_diffuse.png@resources/models/obj/character_diffuse.png \
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--preload-file models/resources/raylib_logo.png@resources/raylib_logo.png
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models/models_first_person_maze: models/models_first_person_maze.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/cubicmap.png@resources/cubicmap.png \
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@ -1262,13 +1277,13 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
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--preload-file shaders/resources/road_mra.png@resources/road_mra.png \
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--preload-file shaders/resources/road_n.png@resources/road_n.png
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shapes/shapes_recursive_tree: shaders/shaders_color_correction.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs \
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shaders/shaders_color_correction: shaders/shaders_color_correction.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file shaders/resources/parrots.png@resources/parrots.png \
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--preload-file shaders/resources/cat.png@resources/cat.png \
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--preload-file shaders/resources/mandrill.png@resources/mandrill.png \
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png
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--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
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--preload-file shaders/resources/shaders/glsl100/color_correction.fs@resources/shaders/glsl100/color_correction.fs
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shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 188]
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## EXAMPLES COLLECTION [TOTAL: 192]
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### category: core [45]
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@ -71,7 +71,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
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| [core_clipboard_text](core/core_clipboard_text.c) | <img src="core/core_clipboard_text.png" alt="core_clipboard_text" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Robin](https://github.com/RobinsAviary) |
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| [core_text_file_loading](core/core_text_file_loading.c) | <img src="core/core_text_file_loading.png" alt="core_text_file_loading" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Aanjishnu Bhattacharyya](https://github.com/NimComPoo-04) |
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### category: shapes [32]
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### category: shapes [34]
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Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
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@ -105,9 +105,12 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
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| [shapes_pie_chart](shapes/shapes_pie_chart.c) | <img src="shapes/shapes_pie_chart.png" alt="shapes_pie_chart" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Gideon Serfontein](https://github.com/GideonSerf) |
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| [shapes_kaleidoscope](shapes/shapes_kaleidoscope.c) | <img src="shapes/shapes_kaleidoscope.png" alt="shapes_kaleidoscope" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
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| [shapes_clock_of_clocks](shapes/shapes_clock_of_clocks.c) | <img src="shapes/shapes_clock_of_clocks.png" alt="shapes_clock_of_clocks" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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| [shapes_math_sine_cosine](shapes/shapes_math_sine_cosine.c) | <img src="shapes/shapes_math_sine_cosine.png" alt="shapes_math_sine_cosine" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
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| [shapes_mouse_trail](shapes/shapes_mouse_trail.c) | <img src="shapes/shapes_mouse_trail.png" alt="shapes_mouse_trail" width="80"> | ⭐☆☆☆ | 5.6 | 5.6-dev | [Balamurugan R](https://github.com/Bala050814) |
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| [shapes_simple_particles](shapes/shapes_simple_particles.c) | <img src="shapes/shapes_simple_particles.png" alt="shapes_simple_particles" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
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| [shapes_starfield_effect](shapes/shapes_starfield_effect.c) | <img src="shapes/shapes_starfield_effect.png" alt="shapes_starfield_effect" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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| [shapes_lines_drawing](shapes/shapes_lines_drawing.c) | <img src="shapes/shapes_lines_drawing.png" alt="shapes_lines_drawing" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
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| [shapes_math_angle_rotation](shapes/shapes_math_angle_rotation.c) | <img src="shapes/shapes_math_angle_rotation.png" alt="shapes_math_angle_rotation" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6 | [Kris](https://github.com/krispy-snacc) |
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### category: textures [26]
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@ -164,7 +167,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
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| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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### category: models [25]
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### category: models [26]
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Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
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@ -195,6 +198,7 @@ Examples using raylib models functionality, including models loading/generation
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| [models_tesseract_view](models/models_tesseract_view.c) | <img src="models/models_tesseract_view.png" alt="models_tesseract_view" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Timothy van der Valk](https://github.com/arceryz) |
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| [models_basic_voxel](models/models_basic_voxel.c) | <img src="models/models_basic_voxel.png" alt="models_basic_voxel" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [Tim Little](https://github.com/timlittle) |
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| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
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| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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### category: shaders [32]
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@ -214,6 +218,8 @@ Examples using raylib shaders functionality, including shaders loading, paramete
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| [shaders_texture_outline](shaders/shaders_texture_outline.c) | <img src="shaders/shaders_texture_outline.png" alt="shaders_texture_outline" width="80"> | ⭐⭐⭐☆ | 4.0 | 4.0 | [Serenity Skiff](https://github.com/GoldenThumbs) |
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| [shaders_texture_waves](shaders/shaders_texture_waves.c) | <img src="shaders/shaders_texture_waves.png" alt="shaders_texture_waves" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Anata](https://github.com/anatagawa) |
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| [shaders_julia_set](shaders/shaders_julia_set.c) | <img src="shaders/shaders_julia_set.png" alt="shaders_julia_set" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [Josh Colclough](https://github.com/joshcol9232) |
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| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
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| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
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| [shaders_eratosthenes_sieve](shaders/shaders_eratosthenes_sieve.c) | <img src="shaders/shaders_eratosthenes_sieve.png" alt="shaders_eratosthenes_sieve" width="80"> | ⭐⭐⭐☆ | 2.5 | 4.0 | [ProfJski](https://github.com/ProfJski) |
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| [shaders_fog_rendering](shaders/shaders_fog_rendering.c) | <img src="shaders/shaders_fog_rendering.png" alt="shaders_fog_rendering" width="80"> | ⭐⭐⭐☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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| [shaders_simple_mask](shaders/shaders_simple_mask.c) | <img src="shaders/shaders_simple_mask.png" alt="shaders_simple_mask" width="80"> | ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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@ -232,8 +238,6 @@ Examples using raylib shaders functionality, including shaders loading, paramete
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| [shaders_lightmap_rendering](shaders/shaders_lightmap_rendering.c) | <img src="shaders/shaders_lightmap_rendering.png" alt="shaders_lightmap_rendering" width="80"> | ⭐⭐⭐☆ | 4.5 | 4.5 | [Jussi Viitala](https://github.com/nullstare) |
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| [shaders_rounded_rectangle](shaders/shaders_rounded_rectangle.c) | <img src="shaders/shaders_rounded_rectangle.png" alt="shaders_rounded_rectangle" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.5 | [Anstro Pleuton](https://github.com/anstropleuton) |
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| [shaders_depth_rendering](shaders/shaders_depth_rendering.c) | <img src="shaders/shaders_depth_rendering.png" alt="shaders_depth_rendering" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Luís Almeida](https://github.com/luis605) |
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| [shaders_mandelbrot_set](shaders/shaders_mandelbrot_set.c) | <img src="shaders/shaders_mandelbrot_set.png" alt="shaders_mandelbrot_set" width="80"> | ⭐⭐⭐☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
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| [shaders_color_correction](shaders/shaders_color_correction.c) | <img src="shaders/shaders_color_correction.png" alt="shaders_color_correction" width="80"> | ⭐⭐☆☆ | 5.6 | 5.6 | [Jordi Santonja](https://github.com/JordSant) |
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### category: audio [8]
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@ -84,6 +84,8 @@ shapes;shapes_math_sine_cosine;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe"
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shapes;shapes_mouse_trail;★☆☆☆;5.6;5.6-dev;2025;2025;"Balamurugan R";@Bala050814
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shapes;shapes_simple_particles;★★☆☆;5.6;5.6;2025;2025;"Jordi Santonja";@JordSant
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shapes;shapes_starfield_effect;★★☆☆;5.5;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shapes;shapes_lines_drawing;★☆☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
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shapes;shapes_math_angle_rotation;★☆☆☆;5.6-dev;5.6;2025;2025;"Kris";@krispy-snacc
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textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
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textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5
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textures;textures_image_drawing;★★☆☆;1.4;1.4;2016;2025;"Ramon Santamaria";@raysan5
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@ -150,6 +152,7 @@ models;models_bone_socket;★★★★;4.5;4.5;2024;2025;"iP";@ipzaur
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models;models_tesseract_view;★★☆☆;5.6-dev;5.6-dev;2024;2025;"Timothy van der Valk";@arceryz
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models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
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models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
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shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
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shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
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@ -4,7 +4,7 @@
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 5.6-dev
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* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
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*
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* Example contributed by JP Mortiboys (@themushroompirates) and reviewed by Ramon Santamaria (@raysan5)
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* Based on previous work by @mrdoob
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shaders] example - basic color correction
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* raylib [shaders] example - color correction
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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@ -9,7 +9,7 @@
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*
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||||
* Example originally created with raylib 5.6, last time updated with raylib 5.6
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*
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||||
* Example contributed by Jordi Santonja (@JordSant)
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* Example contributed by Jordi Santonja (@JordSant) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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@ -41,7 +41,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - basic color correction");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - color correction");
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Texture2D texture[MAX_TEXTURES] = {
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LoadTexture("resources/parrots.png"),
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
|
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* raylib [shaders] example - palette switch
|
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* raylib [shaders] example - palette switch
|
||||
*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -11,7 +11,7 @@
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* on OpenGL ES 2.0 platforms (Android, Raspberry Pi, HTML5), use #version 100 shaders
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* raylib comes with shaders ready for both versions, check raylib/shaders install folder
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*
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||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
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* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
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*
|
||||
* Example contributed by Marco Lizza (@MarcoLizza) and reviewed by Ramon Santamaria (@raysan5)
|
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*
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||||
|
||||
@ -11,7 +11,7 @@
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Robin (@RobinsAviary)
|
||||
* Copyright (c) 2025 Robin (@RobinsAviary)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
@ -1,14 +1,17 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Math angle rotation lines
|
||||
* raylib [shapes] example - math angle rotation
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Kris (@krispy-snacc) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Kris (@krispy-snacc)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
@ -25,7 +28,7 @@ int main(void)
|
||||
const int screenWidth = 720;
|
||||
const int screenHeight = 400;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - angle rotation lines");
|
||||
InitWindow(screenWidth, screenHeight, "raylib [shapes] example - math angle rotation");
|
||||
SetTargetFPS(60);
|
||||
|
||||
Vector2 center = { screenWidth / 2.0f, screenHeight / 2.0f };
|
||||
|
||||
@ -6,12 +6,12 @@
|
||||
*
|
||||
* Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
|
||||
*
|
||||
* Example contributed by Jopestpe (@jopestpe)
|
||||
* Example contributed by Jopestpe (@jopestpe) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025-2025 Jopestpe (@jopestpe)
|
||||
* Copyright (c) 2025 Jopestpe (@jopestpe)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
|
||||
Reference in New Issue
Block a user