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Move Light struct to example
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@ -938,6 +938,12 @@ Vector2 WorldToScreen(Vector3 position, Camera camera)
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return screenPosition;
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}
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// Get transform matrix for camera
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Matrix GetCameraMatrix(Camera camera)
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{
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return MatrixLookAt(camera.position, camera.target, camera.up);
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
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//----------------------------------------------------------------------------------
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@ -167,9 +167,6 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
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// Uniforms
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int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
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int modelLoc; // Model transformation matrix uniform location point (vertex shader)
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int viewLoc; // View transformation matrix uniform location point (vertex shader)
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int tintColorLoc; // Color uniform location point (fragment shader)
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int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader)
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