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@ -2602,13 +2602,6 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
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for (int i = 0; i < model.meshCount; i++)
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for (int i = 0; i < model.meshCount; i++)
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{
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{
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// TODO: Review color + tint premultiplication mechanism
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// (codifies) Ray not only does this work as expected but
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// multiplying *is* definately the way to tint
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// can we call it reviewed ?
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// would you prefer an extra model.tint, that rlDrawMesh uses ?
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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Color color = model.materials[model.meshMaterial[i]].maps[MAP_DIFFUSE].color;
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Color colorTint = WHITE;
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Color colorTint = WHITE;
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