Fix text input on SDL3 (#5574)

This commit is contained in:
TheKodeToad
2026-02-20 17:44:34 +00:00
committed by GitHub
parent 19e6352d37
commit d148d9515b

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@ -2016,6 +2016,22 @@ int InitPlatform(void)
// Init window // Init window
#if defined(USING_VERSION_SDL3) #if defined(USING_VERSION_SDL3)
platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags); platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
// NOTE: SDL3 no longer enables TextInput by default, so this is needed to preserve the behaviour and keep GetCharPressed working.
// This code is derived from SDL before the change was made: https://github.com/libsdl-org/SDL/commit/72fc6f86e5d605a3787222bc7dc18c5379047f4a.
const char *enableOSK = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
if (enableOSK == NULL)
{
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
}
if (!SDL_StartTextInput(platform.window))
{
TRACELOG(LOG_WARNING, "SDL: Failed to start text input: %s", SDL_GetError());
}
if (enableOSK == NULL)
{
SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
}
#else #else
platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags); platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
#endif #endif