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Fix text input on SDL3 (#5574)
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@ -2016,6 +2016,22 @@ int InitPlatform(void)
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// Init window
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#if defined(USING_VERSION_SDL3)
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platform.window = SDL_CreateWindow(CORE.Window.title, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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// NOTE: SDL3 no longer enables TextInput by default, so this is needed to preserve the behaviour and keep GetCharPressed working.
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// This code is derived from SDL before the change was made: https://github.com/libsdl-org/SDL/commit/72fc6f86e5d605a3787222bc7dc18c5379047f4a.
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const char *enableOSK = SDL_GetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD);
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if (enableOSK == NULL)
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{
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, "0");
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}
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if (!SDL_StartTextInput(platform.window))
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{
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TRACELOG(LOG_WARNING, "SDL: Failed to start text input: %s", SDL_GetError());
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}
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if (enableOSK == NULL)
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{
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SDL_SetHint(SDL_HINT_ENABLE_SCREEN_KEYBOARD, NULL);
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}
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#else
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platform.window = SDL_CreateWindow(CORE.Window.title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, CORE.Window.screen.width, CORE.Window.screen.height, flags);
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#endif
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