mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
[examples] Added core_directory_files (#5230)
* ADDED: example: `core_directory_files` * Follow raylib's conventions * Rework `core_directory_files` example * Removed alternating colors & text on directory * Update screenshot --------- Co-authored-by: Ray <raysan5@gmail.com>
This commit is contained in:
@ -515,6 +515,7 @@ CORE = \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_actions \
|
||||
|
||||
@ -515,6 +515,7 @@ CORE = \
|
||||
core/core_custom_frame_control \
|
||||
core/core_custom_logging \
|
||||
core/core_delta_time \
|
||||
core/core_directory_files \
|
||||
core/core_drop_files \
|
||||
core/core_high_dpi \
|
||||
core/core_input_actions \
|
||||
@ -742,6 +743,9 @@ core/core_custom_logging: core/core_custom_logging.c
|
||||
core/core_delta_time: core/core_delta_time.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_directory_files: core/core_directory_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
core/core_drop_files: core/core_drop_files.c
|
||||
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
|
||||
|
||||
|
||||
@ -17,9 +17,9 @@ You may find it easier to use than other toolchains, especially when it comes to
|
||||
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
|
||||
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
|
||||
|
||||
## EXAMPLES COLLECTION [TOTAL: 175]
|
||||
## EXAMPLES COLLECTION [TOTAL: 176]
|
||||
|
||||
### category: core [40]
|
||||
### category: core [41]
|
||||
|
||||
Examples using raylib[core](../src/rcore.c) platform functionality like window creation, inputs, drawing modes and system functionality.
|
||||
|
||||
@ -65,6 +65,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
|
||||
| [core_render_texture](core/core_render_texture.c) | <img src="core/core_render_texture.png" alt="core_render_texture" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
|
||||
| [core_directory_files](core/core_directory_files.c) | <img src="core/core_directory_files.png" alt="core_directory_files" width="80"> | ⭐☆☆☆ | 5.5 | 5.6 | [Hugo ARNAL](https://github.com/hugoarnal) |
|
||||
|
||||
### category: shapes [26]
|
||||
|
||||
@ -148,7 +149,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
|
||||
| [text_writing_anim](text/text_writing_anim.c) | <img src="text/text_writing_anim.png" alt="text_writing_anim" width="80"> | ⭐⭐☆☆ | 1.4 | 1.4 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_rectangle_bounds](text/text_rectangle_bounds.c) | <img src="text/text_rectangle_bounds.png" alt="text_rectangle_bounds" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_emojis](text/text_unicode_emojis.c) | <img src="text/text_unicode_emojis.png" alt="text_unicode_emojis" width="80"> | ⭐⭐⭐⭐️ | 2.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_unicode_ranges](text/text_unicode_ranges.c) | <img src="text/text_unicode_ranges.png" alt="text_unicode_ranges" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Vadim Gunko](https://github.com/GuvaCode) |
|
||||
| [text_3d_drawing](text/text_3d_drawing.c) | <img src="text/text_3d_drawing.png" alt="text_3d_drawing" width="80"> | ⭐⭐⭐⭐️ | 3.5 | 4.0 | [Vlad Adrian](https://github.com/demizdor) |
|
||||
| [text_codepoints_loading](text/text_codepoints_loading.c) | <img src="text/text_codepoints_loading.png" alt="text_codepoints_loading" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
|
||||
| [text_inline_styling](text/text_inline_styling.c) | <img src="text/text_inline_styling.png" alt="text_inline_styling" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [Wagner Barongello](https://github.com/SultansOfCode) |
|
||||
|
||||
94
examples/core/core_directory_files.c
Normal file
94
examples/core/core_directory_files.c
Normal file
@ -0,0 +1,94 @@
|
||||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - directory files
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 5.5, last time updated with raylib 5.6
|
||||
*
|
||||
* Example contributed by Hugo ARNAL (@hugoarnal) and reviewed by Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
* BSD-like license that allows static linking with closed source software
|
||||
*
|
||||
* Copyright (c) 2025 Hugo ARNAL (@hugoarnal)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
#define MAX_FILEPATH_SIZE 2048
|
||||
|
||||
#define RAYGUI_IMPLEMENTATION
|
||||
#include "../shapes/raygui.h" // Required for GUI controls
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
int main(void)
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - directory files");
|
||||
|
||||
char directory[MAX_FILEPATH_SIZE] = { 0 };
|
||||
strcpy(directory, GetWorkingDirectory());
|
||||
FilePathList files = LoadDirectoryFiles(directory);
|
||||
|
||||
SetTargetFPS(60);
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(directory, 100, 40, 20, DARKGRAY);
|
||||
|
||||
if (GuiButton((Rectangle){40.0f, 40.0f, 20, 20}, "<"))
|
||||
{
|
||||
strcpy(directory, GetPrevDirectoryPath(directory));
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
}
|
||||
|
||||
for (int i = 0; i < (int)files.count; i++)
|
||||
{
|
||||
Color color = Fade(LIGHTGRAY, 0.3f);
|
||||
|
||||
if (!IsPathFile(files.paths[i]))
|
||||
{
|
||||
if (GuiButton((Rectangle){0.0f, 85.0f + 40.0f*(float)i, screenWidth, 40}, ""))
|
||||
{
|
||||
strcpy(directory, files.paths[i]);
|
||||
UnloadDirectoryFiles(files);
|
||||
files = LoadDirectoryFiles(directory);
|
||||
}
|
||||
}
|
||||
DrawRectangle(0, 85 + 40*i, screenWidth, 40, color);
|
||||
|
||||
DrawText(GetFileName(files.paths[i]), 120, 100 + 40*i, 10, GRAY);
|
||||
}
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadDirectoryFiles(files);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
BIN
examples/core/core_directory_files.png
Normal file
BIN
examples/core/core_directory_files.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 KiB |
@ -47,6 +47,7 @@ core;core_high_dpi;★★☆☆;5.0;5.5;2025;2025;"Jonathan Marler";@marler8997
|
||||
core;core_render_texture;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_undo_redo;★★★☆;5.5;5.6;2025;2025;"Ramon Santamaria";@raysan5
|
||||
core;core_input_actions;★★☆☆;5.5;5.6;2025;2025;"Jett";@JettMonstersGoBoom
|
||||
core;core_directory_files;★☆☆☆;5.5;5.6;2025;2025;"Hugo ARNAL";@hugoarnal
|
||||
shapes;shapes_basic_shapes;★☆☆☆;1.0;4.2;2014;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bouncing_ball;★☆☆☆;2.5;2.5;2013;2025;"Ramon Santamaria";@raysan5
|
||||
shapes;shapes_bullet_hell;★☆☆☆;5.6;5.6;2025;2025;"Zero";@zerohorsepower
|
||||
|
||||
Reference in New Issue
Block a user