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https://github.com/raysan5/raylib.git
synced 2026-04-09 16:59:09 -04:00
change defined() to 0/1 check (#5599)
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@ -85,11 +85,11 @@
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
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// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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#define SUPPORT_WINMM_HIGHRES_TIMER 1
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#endif
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#endif
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && !SUPPORT_PARTIALBUSY_WAIT_LOOP
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#if !SUPPORT_BUSY_WAIT_LOOP && !SUPPORT_PARTIALBUSY_WAIT_LOOP
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
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// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
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#define SUPPORT_BUSY_WAIT_LOOP 0 // Disabled by default
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#define SUPPORT_BUSY_WAIT_LOOP 0 // Disabled by default
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#endif
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#endif
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#if !defined(SUPPORT_PARTIALBUSY_WAIT_LOOP) && !SUPPORT_BUSY_WAIT_LOOP
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#if !SUPPORT_PARTIALBUSY_WAIT_LOOP && !SUPPORT_BUSY_WAIT_LOOP
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time,
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// Use a partial-busy wait loop, in this case frame sleeps for most of the time,
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// but then runs a busy loop at the end for accuracy
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// but then runs a busy loop at the end for accuracy
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
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#define SUPPORT_PARTIALBUSY_WAIT_LOOP 1
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@ -2049,7 +2049,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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CORE.Input.Mouse.currentButtonState[button] = action;
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CORE.Input.Mouse.currentButtonState[button] = action;
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CORE.Input.Touch.currentTouchState[button] = action;
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CORE.Input.Touch.currentTouchState[button] = action;
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -2084,7 +2084,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
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CORE.Input.Mouse.currentPosition.y = (float)y;
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CORE.Input.Mouse.currentPosition.y = (float)y;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -992,7 +992,7 @@ const char *GetClipboardText(void)
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return RGFW_readClipboard(NULL);
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return RGFW_readClipboard(NULL);
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}
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}
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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#if SUPPORT_CLIPBOARD_IMAGE
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#if defined(_WIN32)
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#if defined(_WIN32)
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#define WIN32_CLIPBOARD_IMPLEMENTATION
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#define WIN32_CLIPBOARD_IMPLEMENTATION
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#define WINUSER_ALREADY_INCLUDED
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#define WINUSER_ALREADY_INCLUDED
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@ -1006,7 +1006,7 @@ const char *GetClipboardText(void)
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Image GetClipboardImage(void)
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Image GetClipboardImage(void)
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{
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{
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Image image = { 0 };
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Image image = { 0 };
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#if defined(SUPPORT_CLIPBOARD_IMAGE)
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#if SUPPORT_CLIPBOARD_IMAGE
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#if defined(_WIN32)
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#if defined(_WIN32)
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unsigned long long int dataSize = 0; // moved into _WIN32 scope until other platforms gain support
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unsigned long long int dataSize = 0; // moved into _WIN32 scope until other platforms gain support
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void *fileData = NULL; // moved into _WIN32 scope until other platforms gain support
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void *fileData = NULL; // moved into _WIN32 scope until other platforms gain support
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@ -1142,7 +1142,7 @@ const char *GetKeyName(int key)
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// Register all input events
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// Register all input events
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void PollInputEvents(void)
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void PollInputEvents(void)
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{
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{
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#if SUPPORT_GESTURES_SYSTEM
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// because ProcessGestureEvent() is just called on an event, not every frame
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// because ProcessGestureEvent() is just called on an event, not every frame
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UpdateGestures();
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UpdateGestures();
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@ -1408,7 +1408,7 @@ void PollInputEvents(void)
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default: break;
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default: break;
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}
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}
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#if SUPPORT_GESTURES_SYSTEM
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if (touchAction > -1)
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if (touchAction > -1)
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{
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{
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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@ -405,7 +405,7 @@ const char *GetKeyName(int key)
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// Register all input events
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// Register all input events
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void PollInputEvents(void)
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void PollInputEvents(void)
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{
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{
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#if defined(SUPPORT_GESTURES_SYSTEM)
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#if SUPPORT_GESTURES_SYSTEM
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// NOTE: Gestures update must be called every frame to reset gestures correctly
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// because ProcessGestureEvent() is just called on an event, not every frame
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// because ProcessGestureEvent() is just called on an event, not every frame
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UpdateGestures();
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UpdateGestures();
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@ -1564,7 +1564,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
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CORE.Input.Mouse.currentButtonState[button] = action;
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CORE.Input.Mouse.currentButtonState[button] = action;
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CORE.Input.Touch.currentTouchState[button] = action;
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CORE.Input.Touch.currentTouchState[button] = action;
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -1605,7 +1605,7 @@ static void MouseMoveCallback(GLFWwindow *window, double x, double y)
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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}
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}
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -1457,7 +1457,7 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
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default: break;
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default: break;
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}
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}
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -1529,7 +1529,7 @@ static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseE
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
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}
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}
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#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
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#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
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// Process mouse events as touches to be able to use mouse-gestures
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// Process mouse events as touches to be able to use mouse-gestures
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GestureEvent gestureEvent = { 0 };
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GestureEvent gestureEvent = { 0 };
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@ -150,11 +150,11 @@
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#endif
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#endif
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#endif
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#endif
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#if (defined(SUPPORT_FILEFORMAT_DDS) || \
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#if (SUPPORT_FILEFORMAT_DDS || \
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defined(SUPPORT_FILEFORMAT_PKM) || \
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SUPPORT_FILEFORMAT_PKM || \
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defined(SUPPORT_FILEFORMAT_KTX) || \
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SUPPORT_FILEFORMAT_KTX || \
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defined(SUPPORT_FILEFORMAT_PVR) || \
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SUPPORT_FILEFORMAT_PVR || \
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defined(SUPPORT_FILEFORMAT_ASTC))
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SUPPORT_FILEFORMAT_ASTC)
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#if defined(__GNUC__) // GCC and Clang
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#if defined(__GNUC__) // GCC and Clang
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#pragma GCC diagnostic push
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#pragma GCC diagnostic push
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