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3d Camera: Added support for field-of-view Y
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@ -23,7 +23,7 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
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// Define the camera to look into our 3d world (position, target, up vector)
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }};
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Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
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// Generates some random columns
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float heights[MAX_COLUMNS];
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@ -40,6 +40,7 @@ int main()
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Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position
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SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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