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3d Camera: Added support for field-of-view Y
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@ -81,6 +81,7 @@ void UpdateCameraPlayer(Camera *camera, Vector3 *position); // Update camera and
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void SetCameraPosition(Vector3 position); // Set internal camera position
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void SetCameraTarget(Vector3 target); // Set internal camera target
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void SetCameraFovy(float fovy); // Set internal camera field-of-view-y
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void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera)
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void SetCameraAltControl(int altKey); // Set camera alt key to combine with mouse movement (free camera)
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