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REMOVED: CORE.Window.fullscreen, using available flag instead
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@ -454,7 +454,6 @@ int InitPlatform(void)
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// raylib uses OpenGL so, platform should create that kind of connection
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// Below example illustrates that process using EGL library
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//----------------------------------------------------------------------------
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CORE.Window.fullscreen = true;
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FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
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if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
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