mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
REVIEWED: Platform code formatting and organization
This commit is contained in:
@ -130,27 +130,29 @@ void ClosePlatform(void); // Close platform
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static void ErrorCallback(int error, const char *description); // GLFW3 Error Callback, runs on GLFW3 error
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// Window callbacks events
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
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static void WindowSizeCallback(GLFWwindow *window, int width, int height); // GLFW3 WindowSize Callback, runs when window is resized
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static void WindowPosCallback(GLFWwindow* window, int x, int y); // GLFW3 WindowPos Callback, runs when window is moved
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static void WindowIconifyCallback(GLFWwindow *window, int iconified); // GLFW3 WindowIconify Callback, runs when window is minimized/restored
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static void WindowMaximizeCallback(GLFWwindow* window, int maximized); // GLFW3 Window Maximize Callback, runs when window is maximized
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static void WindowFocusCallback(GLFWwindow *window, int focused); // GLFW3 WindowFocus Callback, runs when window get/lose focus
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static void WindowDropCallback(GLFWwindow *window, int count, const char **paths); // GLFW3 Window Drop Callback, runs when drop files into window
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static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float scaley); // GLFW3 Window Content Scale Callback, runs when window changes scale
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// Input callbacks events
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
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static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods); // GLFW3 Keyboard Callback, runs on key pressed
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static void CharCallback(GLFWwindow *window, unsigned int codepoint); // GLFW3 Char Callback, runs on key pressed (get codepoint value)
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static void MouseButtonCallback(GLFWwindow *window, int button, int action, int mods); // GLFW3 Mouse Button Callback, runs on mouse button pressed
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static void MouseCursorPosCallback(GLFWwindow *window, double x, double y); // GLFW3 Cursor Position Callback, runs on mouse move
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static void MouseScrollCallback(GLFWwindow *window, double xoffset, double yoffset); // GLFW3 Scrolling Callback, runs on mouse wheel
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static void CursorEnterCallback(GLFWwindow *window, int enter); // GLFW3 Cursor Enter Callback, cursor enters client area
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static void JoystickCallback(int jid, int event); // GLFW3 Joystick Connected/Disconnected Callback
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// Wrappers used by glfwInitAllocator
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static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
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static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
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static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
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// Memory allocator wrappers [used by glfwInitAllocator()]
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static void *AllocateWrapper(size_t size, void *user); // GLFW3 GLFWallocatefun, wrapps around RL_CALLOC macro
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static void *ReallocateWrapper(void *block, size_t size, void *user); // GLFW3 GLFWreallocatefun, wrapps around RL_REALLOC macro
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static void DeallocateWrapper(void *block, void *user); // GLFW3 GLFWdeallocatefun, wraps around RL_FREE macro
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static void SetDimensionsFromMonitor(GLFWmonitor *monitor); // Set screen dimensions from monitor/display dimensions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -435,7 +437,7 @@ void SetWindowState(unsigned int flags)
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// State change: FLAG_INTERLACED_HINT
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if (((CORE.Window.flags & FLAG_INTERLACED_HINT) != (flags & FLAG_INTERLACED_HINT)) && ((flags & FLAG_INTERLACED_HINT) > 0))
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{
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TRACELOG(LOG_WARNING, "RPI: Interlaced mode can only be configured before window initialization");
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TRACELOG(LOG_WARNING, "WINDOW: Interlaced mode can only be configured before window initialization");
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}
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}
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@ -993,7 +995,7 @@ Vector2 GetWindowPosition(void)
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// Get window scale DPI factor for current monitor
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Vector2 GetWindowScaleDPI(void)
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{
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Vector2 scale = {0};
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Vector2 scale = { 0 };
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glfwGetWindowContentScale(platform.handle, &scale.x, &scale.y);
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return scale;
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}
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@ -1321,20 +1323,6 @@ void PollInputEvents(void)
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//----------------------------------------------------------------------------------
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// Module Internal Functions Definition
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//----------------------------------------------------------------------------------
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static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
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{
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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// Default display resolution to that of the current mode
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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}
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// Function wrappers around RL_*alloc macros, used by glfwInitAllocator() inside of InitPlatform()
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// We need to provide these because GLFWallocator expects function pointers with specific signatures
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// Similar wrappers exist in utils.c but we cannot reuse them here due to declaration mismatch
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@ -1929,8 +1917,6 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
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// GLFW3 Char Callback, get unicode codepoint value
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static void CharCallback(GLFWwindow *window, unsigned int codepoint)
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{
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//TRACELOG(LOG_DEBUG, "Char Callback: Codepoint: %i", codepoint);
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// NOTE: Registers any key down considering OS keyboard layout but
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// does not detect action events, those should be managed by user...
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// Ref: https://github.com/glfw/glfw/issues/668#issuecomment-166794907
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@ -2041,6 +2027,20 @@ static void JoystickCallback(int jid, int event)
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}
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}
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// Set screen dimensions from monitor/display dimensions
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static void SetDimensionsFromMonitor(GLFWmonitor *monitor)
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{
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const GLFWvidmode *mode = glfwGetVideoMode(monitor);
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// Default display resolution to that of the current mode
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CORE.Window.display.width = mode->width;
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CORE.Window.display.height = mode->height;
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// Set screen width/height to the display width/height if they are 0
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if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
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if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
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}
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#ifdef _WIN32
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# define WIN32_CLIPBOARD_IMPLEMENTATION
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# include "../external/win32_clipboard.h"
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@ -240,12 +240,34 @@ static const unsigned short keyMappingRGFW[] = {
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[RGFW_scrollLock] = KEY_SCROLL_LOCK,
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};
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static int RGFW_gpConvTable[18] = {
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[RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
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[RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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[RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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[RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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[RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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[RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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[RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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[RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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[RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
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[RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
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[RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
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[RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
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[RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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[RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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[RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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[RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
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[RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
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};
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//----------------------------------------------------------------------------------
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// Module Internal Functions Declaration
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//----------------------------------------------------------------------------------
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int InitPlatform(void); // Initialize platform (graphics, inputs and more)
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bool InitGraphicsDevice(void); // Initialize graphics device
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static KeyboardKey ConvertScancodeToKey(u32 keycode);
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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@ -897,28 +919,6 @@ const char *GetKeyName(int key)
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return "";
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}
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static KeyboardKey ConvertScancodeToKey(u32 keycode);
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int RGFW_gpConvTable[18] = {
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[RGFW_gamepadY] = GAMEPAD_BUTTON_RIGHT_FACE_UP,
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[RGFW_gamepadB] = GAMEPAD_BUTTON_RIGHT_FACE_RIGHT,
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[RGFW_gamepadA] = GAMEPAD_BUTTON_RIGHT_FACE_DOWN,
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[RGFW_gamepadX] = GAMEPAD_BUTTON_RIGHT_FACE_LEFT,
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[RGFW_gamepadL1] = GAMEPAD_BUTTON_LEFT_TRIGGER_1,
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[RGFW_gamepadR1] = GAMEPAD_BUTTON_RIGHT_TRIGGER_1,
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[RGFW_gamepadL2] = GAMEPAD_BUTTON_LEFT_TRIGGER_2,
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[RGFW_gamepadR2] = GAMEPAD_BUTTON_RIGHT_TRIGGER_2,
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[RGFW_gamepadSelect] = GAMEPAD_BUTTON_MIDDLE_LEFT,
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[RGFW_gamepadHome] = GAMEPAD_BUTTON_MIDDLE,
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[RGFW_gamepadStart] = GAMEPAD_BUTTON_MIDDLE_RIGHT,
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[RGFW_gamepadUp] = GAMEPAD_BUTTON_LEFT_FACE_UP,
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[RGFW_gamepadRight] = GAMEPAD_BUTTON_LEFT_FACE_RIGHT,
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[RGFW_gamepadDown] = GAMEPAD_BUTTON_LEFT_FACE_DOWN,
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[RGFW_gamepadLeft] = GAMEPAD_BUTTON_LEFT_FACE_LEFT,
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[RGFW_gamepadL3] = GAMEPAD_BUTTON_LEFT_THUMB,
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[RGFW_gamepadR3] = GAMEPAD_BUTTON_RIGHT_THUMB,
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};
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// Register all input events
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void PollInputEvents(void)
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{
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@ -90,6 +90,8 @@
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#endif
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#endif
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#define SCANCODE_MAPPED_NUM 232
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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@ -110,10 +112,6 @@ extern CoreData CORE; // Global CORE state context
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static PlatformData platform = { 0 }; // Platform specific data
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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#define SCANCODE_MAPPED_NUM 232
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static const KeyboardKey mapScancodeToKey[SCANCODE_MAPPED_NUM] = {
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KEY_NULL, // SDL_SCANCODE_UNKNOWN
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0,
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@ -321,7 +319,7 @@ Uint8 SDL_EventState(Uint32 type, int state)
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{
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case SDL_DISABLE: SDL_SetEventEnabled(type, false); break;
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case SDL_ENABLE: SDL_SetEventEnabled(type, true); break;
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default: TRACELOG(LOG_WARNING, "Event sate: unknow type");
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default: TRACELOG(LOG_WARNING, "SDL: Event state of unknow type");
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}
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return stateBefore;
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@ -329,10 +327,10 @@ Uint8 SDL_EventState(Uint32 type, int state)
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void SDL_GetCurrentDisplayMode_Adapter(SDL_DisplayID displayID, SDL_DisplayMode* mode)
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{
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const SDL_DisplayMode* currMode = SDL_GetCurrentDisplayMode(displayID);
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const SDL_DisplayMode *currentMode = SDL_GetCurrentDisplayMode(displayID);
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if (currMode == NULL) TRACELOG(LOG_WARNING, "No current display mode");
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else *mode = *currMode;
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if (currentMode == NULL) TRACELOG(LOG_WARNING, "SDL: No possible to get current display mode");
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else *mode = *currentMode;
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}
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// SDL3 Migration: Renamed
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@ -423,7 +421,7 @@ int SDL_GetNumTouchFingers(SDL_TouchID touchID)
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// SDL_GetClipboardData function is available since SDL 3.1.3. (e.g. SDL3)
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void *SDL_GetClipboardData(const char *mime_type, size_t *size)
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{
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TRACELOG(LOG_WARNING, "Getting clipboard data that is not text is only available in SDL3");
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TRACELOG(LOG_WARNING, "SDL: Getting clipboard data that is not text not available in SDL2");
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// We could possibly implement it ourselves in this case for some easier platforms
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return NULL;
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@ -438,8 +436,8 @@ int InitPlatform(void); // Initialize platf
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void ClosePlatform(void); // Close platform
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static KeyboardKey ConvertScancodeToKey(SDL_Scancode sdlScancode); // Help convert SDL scancodes to raylib key
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static int GetCodepointNextSDL(const char *text, int *codepointSize); // Get next codepoint in a byte sequence and bytes processed
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static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event); // Update CORE input touch point info from SDL touch data
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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@ -1307,41 +1305,6 @@ const char *GetKeyName(int key)
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return SDL_GetKeyName(key);
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}
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static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
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{
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#if defined(USING_VERSION_SDL3) // SDL3
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int count = 0;
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SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
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CORE.Input.Touch.pointCount = count;
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for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
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{
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SDL_Finger *finger = fingers[i];
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CORE.Input.Touch.pointId[i] = finger->id;
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CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
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CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
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CORE.Input.Touch.currentTouchState[i] = 1;
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}
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SDL_free(fingers);
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#else // SDL2
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CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
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for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
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{
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SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i);
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CORE.Input.Touch.pointId[i] = finger->id;
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CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
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CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
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CORE.Input.Touch.currentTouchState[i] = 1;
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}
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#endif
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for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
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}
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// Register all input events
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void PollInputEvents(void)
|
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{
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@ -1399,15 +1362,9 @@ void PollInputEvents(void)
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// Poll input events for current platform
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//-----------------------------------------------------------------------------
|
||||
/*
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// WARNING: Indexes into this array are obtained by using SDL_Scancode values, not SDL_Keycode values
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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for (int i = 0; i < 256; ++i)
|
||||
{
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CORE.Input.Keyboard.currentKeyState[i] = keys[i];
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//if (keys[i]) TRACELOG(LOG_WARNING, "Pressed key: %i", i);
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||||
}
|
||||
*/
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//const Uint8 *keys = SDL_GetKeyboardState(NULL);
|
||||
//for (int i = 0; i < 256; ++i) CORE.Input.Keyboard.currentKeyState[i] = keys[i];
|
||||
|
||||
CORE.Window.resizedLastFrame = false;
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||||
|
||||
@ -2174,3 +2131,39 @@ static int GetCodepointNextSDL(const char *text, int *codepointSize)
|
||||
|
||||
return codepoint;
|
||||
}
|
||||
|
||||
// Update CORE input touch point info from SDL touch data
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static void UpdateTouchPointsSDL(SDL_TouchFingerEvent event)
|
||||
{
|
||||
#if defined(USING_VERSION_SDL3) // SDL3
|
||||
int count = 0;
|
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SDL_Finger **fingers = SDL_GetTouchFingers(event.touchID, &count);
|
||||
CORE.Input.Touch.pointCount = count;
|
||||
|
||||
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
|
||||
{
|
||||
SDL_Finger *finger = fingers[i];
|
||||
CORE.Input.Touch.pointId[i] = finger->id;
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||||
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
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CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
|
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CORE.Input.Touch.currentTouchState[i] = 1;
|
||||
}
|
||||
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||||
SDL_free(fingers);
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||||
|
||||
#else // SDL2
|
||||
|
||||
CORE.Input.Touch.pointCount = SDL_GetNumTouchFingers(event.touchId);
|
||||
|
||||
for (int i = 0; i < CORE.Input.Touch.pointCount; i++)
|
||||
{
|
||||
SDL_Finger *finger = SDL_GetTouchFinger(event.touchId, i);
|
||||
CORE.Input.Touch.pointId[i] = finger->id;
|
||||
CORE.Input.Touch.position[i].x = finger->x*CORE.Window.screen.width;
|
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CORE.Input.Touch.position[i].y = finger->y*CORE.Window.screen.height;
|
||||
CORE.Input.Touch.currentTouchState[i] = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
for (int i = CORE.Input.Touch.pointCount; i < MAX_TOUCH_POINTS; i++) CORE.Input.Touch.currentTouchState[i] = 0;
|
||||
}
|
||||
|
||||
@ -245,6 +245,7 @@ static void RestoreKeyboard(void); // Restore keyboard system
|
||||
static void ProcessKeyboard(void); // Process keyboard events
|
||||
#endif
|
||||
|
||||
// Input management functions
|
||||
static void InitEvdevInput(void); // Initialize evdev inputs
|
||||
static void ConfigureEvdevDevice(char *device); // Identifies a input device and configures it for use if appropriate
|
||||
static void PollKeyboardEvents(void); // Process evdev keyboard events
|
||||
@ -703,7 +704,7 @@ void SwapScreenBuffer()
|
||||
if (!crtcSet || !platform.gbmSurface) return;
|
||||
|
||||
static int loopCnt = 0;
|
||||
static int errCnt[5] = {0};
|
||||
static int errCnt[5] = { 0 };
|
||||
loopCnt++;
|
||||
|
||||
// Call this only, if pendingFlip is not set
|
||||
|
||||
@ -1722,8 +1722,7 @@ static EM_BOOL EmscriptenTouchCallback(int eventType, const EmscriptenTouchEvent
|
||||
}
|
||||
|
||||
#if defined(SUPPORT_GESTURES_SYSTEM)
|
||||
GestureEvent gestureEvent = {0};
|
||||
|
||||
GestureEvent gestureEvent = { 0 };
|
||||
gestureEvent.pointCount = CORE.Input.Touch.pointCount;
|
||||
|
||||
// Register touch actions
|
||||
@ -1852,7 +1851,7 @@ static EM_BOOL EmscriptenVisibilityChangeCallback(int eventType, const Emscripte
|
||||
//-------------------------------------------------------------------------------------------------------
|
||||
|
||||
// JS: Get the canvas id provided by the module configuration
|
||||
EM_JS(char*, GetCanvasIdJs, (), {
|
||||
EM_JS(char *, GetCanvasIdJs, (), {
|
||||
var canvasId = "#" + Module.canvas.id;
|
||||
var lengthBytes = lengthBytesUTF8(canvasId) + 1;
|
||||
var stringOnWasmHeap = _malloc(lengthBytes);
|
||||
|
||||
Reference in New Issue
Block a user