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REXM: Update examples collection
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@ -656,6 +656,7 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_basic_voxel \
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@ -641,6 +641,7 @@ TEXT = \
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text/text_writing_anim
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MODELS = \
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models/models_animation_bone_blending \
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models/models_animation_gpu_skinning \
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models/models_animation_playing \
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models/models_basic_voxel \
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@ -1193,6 +1194,12 @@ text/text_writing_anim: text/text_writing_anim.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
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# Compile MODELS examples
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models/models_animation_bone_blending: models/models_animation_bone_blending.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
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--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
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models/models_animation_gpu_skinning: models/models_animation_gpu_skinning.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
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@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
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- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
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- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
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## EXAMPLES COLLECTION [TOTAL: 204]
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## EXAMPLES COLLECTION [TOTAL: 205]
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### category: core [48]
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@ -181,7 +181,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
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| [text_words_alignment](text/text_words_alignment.c) | <img src="text/text_words_alignment.png" alt="text_words_alignment" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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| [text_strings_management](text/text_strings_management.c) | <img src="text/text_strings_management.png" alt="text_strings_management" width="80"> | ⭐⭐⭐☆ | 5.6-dev | 5.6-dev | [David Buzatto](https://github.com/davidbuzatto) |
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### category: models [27]
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### category: models [28]
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Examples using raylib models functionality, including models loading/generation and drawing, provided by raylib [models](../src/rmodels.c) module.
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@ -214,6 +214,7 @@ Examples using raylib models functionality, including models loading/generation
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| [models_rotating_cube](models/models_rotating_cube.c) | <img src="models/models_rotating_cube.png" alt="models_rotating_cube" width="80"> | ⭐☆☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
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| [models_decals](models/models_decals.c) | <img src="models/models_decals.png" alt="models_decals" width="80"> | ⭐⭐⭐⭐️ | 5.6-dev | 5.6-dev | [JP Mortiboys](https://github.com/themushroompirates) |
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| [models_directional_billboard](models/models_directional_billboard.c) | <img src="models/models_directional_billboard.png" alt="models_directional_billboard" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6 | [Robin](https://github.com/RobinsAviary) |
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| [models_animation_bone_blending](models/models_animation_bone_blending.c) | <img src="models/models_animation_bone_blending.png" alt="models_animation_bone_blending" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.5 | [dmitrii-brand](https://github.com/dmitrii-brand) |
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### category: shaders [34]
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@ -170,6 +170,7 @@ models;models_basic_voxel;★★☆☆;5.5;5.5;2025;2025;"Tim Little";@timlittle
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models;models_rotating_cube;★☆☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
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models;models_decals;★★★★;5.6-dev;5.6-dev;2025;2025;"JP Mortiboys";@themushroompirates
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models;models_directional_billboard;★★☆☆;5.6-dev;5.6;2025;2025;"Robin";@RobinsAviary
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models;models_animation_bone_blending;★★★★;5.5;5.5;2026;2026;"dmitrii-brand";@dmitrii-brand
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shaders;shaders_ascii_rendering;★★☆☆;5.5;5.6;2025;2025;"Maicon Santana";@maiconpintoabreu
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shaders;shaders_basic_lighting;★★★★;3.0;4.2;2019;2025;"Chris Camacho";@chriscamacho
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shaders;shaders_model_shader;★★☆☆;1.3;3.7;2014;2025;"Ramon Santamaria";@raysan5
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@ -110,8 +110,6 @@ static const EasingFuncs easings[] = {
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[EASING_NONE] = { .name = "None", .func = NoEase },
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};
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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