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Add a split screen example showing render texture use and multiple cameras. (#1806)
Co-authored-by: Jeffery Myers <JefMyers@blizzard.com>
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@ -395,7 +395,8 @@ CORE = \
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core/core_vr_simulator \
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core/core_loading_thread \
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core/core_quat_conversion \
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core/core_window_flags
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core/core_window_flags \
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core/core_split_screen
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SHAPES = \
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shapes/shapes_basic_shapes \
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