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Removed some TODO already done
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10
src/models.c
10
src/models.c
@ -850,15 +850,7 @@ Model LoadCubicmap(Image cubesmap)
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Vector3 n5 = { 0.0f, 0.0f, 1.0f };
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Vector3 n6 = { 0.0f, 0.0f, -1.0f };
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// Define the 4 texture coordinates of the cube, we will combine them accordingly later...
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// TODO: Use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
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/*
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Vector2 vt2 = { 0.0f, 0.0f };
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Vector2 vt1 = { 0.0f, 1.0f };
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Vector2 vt4 = { 1.0f, 0.0f };
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Vector2 vt3 = { 1.0f, 1.0f };
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*/
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// NOTE: We use texture rectangles to define different textures for top-bottom-front-back-right-left (6)
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typedef struct RectangleF {
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float x;
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float y;
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