mirror of
https://github.com/raysan5/raylib.git
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CMake based build system.
Some people might find this handly
This commit is contained in:
committed by
Benjamin N. summerton
parent
0fc1323c80
commit
e173db19f7
33
games/CMakeLists.txt
Normal file
33
games/CMakeLists.txt
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# Setup the project and settings
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project(games)
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include("../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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# TODO place somewhere else?
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include_directories("../build/release")
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# Get the source toegher
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file(GLOB sources *.c)
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# Do each game
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foreach(game_source ${sources})
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# Create the basename for the game
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get_filename_component(game_name ${game_source} NAME)
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string(REPLACE ".c" "" game_name ${game_name})
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# Setup the game
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add_executable(${game_name} ${game_source})
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# Link the libraries
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link_libraries_to_executable(${game_name})
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endforeach()
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# Do the games with subdirectories
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add_subdirectory(drturtle)
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add_subdirectory(just_do)
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add_subdirectory(koala_seasons)
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add_subdirectory(light_my_ritual)
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add_subdirectory(skully_escape)
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add_subdirectory(wave_collector)
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18
games/drturtle/CMakeLists.txt
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18
games/drturtle/CMakeLists.txt
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# Setup the project and settings
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project(drturtle)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Executable & linking
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add_executable(drturtle 06_drturtle_final.c)
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link_libraries_to_executable(drturtle)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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21
games/just_do/CMakeLists.txt
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21
games/just_do/CMakeLists.txt
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# Setup the project and settings
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project(just_do)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(just_do just_do.c ${screen_sources})
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link_libraries_to_executable(just_do)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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21
games/koala_seasons/CMakeLists.txt
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21
games/koala_seasons/CMakeLists.txt
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# Setup the project and settings
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project(koala_seasons)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(koala_seasons koala_seasons.c ${screen_sources})
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link_libraries_to_executable(koala_seasons)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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21
games/light_my_ritual/CMakeLists.txt
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21
games/light_my_ritual/CMakeLists.txt
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# Setup the project and settings
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project(light_my_ritual)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(light_my_ritual light_my_ritual.c ${screen_sources})
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link_libraries_to_executable(light_my_ritual)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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21
games/skully_escape/CMakeLists.txt
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21
games/skully_escape/CMakeLists.txt
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# Setup the project and settings
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project(skully_escape)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(skully_escape skully_escape.c player.c monster.c ${screen_sources})
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link_libraries_to_executable(skully_escape)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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21
games/wave_collector/CMakeLists.txt
Normal file
21
games/wave_collector/CMakeLists.txt
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# Setup the project and settings
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project(wave_collector)
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include("../../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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include_directories("../../build/release")
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# Grab the screens
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file(GLOB screen_sources "screens/*.c")
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# Executable & linking
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add_executable(wave_collector wave_collector.c ${screen_sources})
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link_libraries_to_executable(wave_collector)
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# Resources
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# Copy all of the resource files to the destination
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file(COPY "resources/" DESTINATION "resources/")
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