rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot]
2026-03-04 00:15:21 +00:00
parent faf42366ec
commit e1959a4e5c
3 changed files with 6 additions and 6 deletions

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@ -2220,7 +2220,7 @@
{ {
"name": "GAMEPAD_BUTTON_UNKNOWN", "name": "GAMEPAD_BUTTON_UNKNOWN",
"value": 0, "value": 0,
"description": "Unknown button, just for error checking" "description": "Unknown button, for error checking"
}, },
{ {
"name": "GAMEPAD_BUTTON_LEFT_FACE_UP", "name": "GAMEPAD_BUTTON_LEFT_FACE_UP",
@ -2792,7 +2792,7 @@
{ {
"name": "TEXTURE_FILTER_POINT", "name": "TEXTURE_FILTER_POINT",
"value": 0, "value": 0,
"description": "No filter, just pixel approximation" "description": "No filter, pixel approximation"
}, },
{ {
"name": "TEXTURE_FILTER_BILINEAR", "name": "TEXTURE_FILTER_BILINEAR",

View File

@ -2220,7 +2220,7 @@ return {
{ {
name = "GAMEPAD_BUTTON_UNKNOWN", name = "GAMEPAD_BUTTON_UNKNOWN",
value = 0, value = 0,
description = "Unknown button, just for error checking" description = "Unknown button, for error checking"
}, },
{ {
name = "GAMEPAD_BUTTON_LEFT_FACE_UP", name = "GAMEPAD_BUTTON_LEFT_FACE_UP",
@ -2792,7 +2792,7 @@ return {
{ {
name = "TEXTURE_FILTER_POINT", name = "TEXTURE_FILTER_POINT",
value = 0, value = 0,
description = "No filter, just pixel approximation" description = "No filter, pixel approximation"
}, },
{ {
name = "TEXTURE_FILTER_BILINEAR", name = "TEXTURE_FILTER_BILINEAR",

View File

@ -470,7 +470,7 @@
<Value name="MOUSE_CURSOR_NOT_ALLOWED" integer="10" desc="The operation-not-allowed shape" /> <Value name="MOUSE_CURSOR_NOT_ALLOWED" integer="10" desc="The operation-not-allowed shape" />
</Enum> </Enum>
<Enum name="GamepadButton" valueCount="18" desc="Gamepad buttons"> <Enum name="GamepadButton" valueCount="18" desc="Gamepad buttons">
<Value name="GAMEPAD_BUTTON_UNKNOWN" integer="0" desc="Unknown button, just for error checking" /> <Value name="GAMEPAD_BUTTON_UNKNOWN" integer="0" desc="Unknown button, for error checking" />
<Value name="GAMEPAD_BUTTON_LEFT_FACE_UP" integer="1" desc="Gamepad left DPAD up button" /> <Value name="GAMEPAD_BUTTON_LEFT_FACE_UP" integer="1" desc="Gamepad left DPAD up button" />
<Value name="GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer="2" desc="Gamepad left DPAD right button" /> <Value name="GAMEPAD_BUTTON_LEFT_FACE_RIGHT" integer="2" desc="Gamepad left DPAD right button" />
<Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" /> <Value name="GAMEPAD_BUTTON_LEFT_FACE_DOWN" integer="3" desc="Gamepad left DPAD down button" />
@ -590,7 +590,7 @@
<Value name="PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer="24" desc="2 bpp" /> <Value name="PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA" integer="24" desc="2 bpp" />
</Enum> </Enum>
<Enum name="TextureFilter" valueCount="6" desc="Texture parameters: filter mode"> <Enum name="TextureFilter" valueCount="6" desc="Texture parameters: filter mode">
<Value name="TEXTURE_FILTER_POINT" integer="0" desc="No filter, just pixel approximation" /> <Value name="TEXTURE_FILTER_POINT" integer="0" desc="No filter, pixel approximation" />
<Value name="TEXTURE_FILTER_BILINEAR" integer="1" desc="Linear filtering" /> <Value name="TEXTURE_FILTER_BILINEAR" integer="1" desc="Linear filtering" />
<Value name="TEXTURE_FILTER_TRILINEAR" integer="2" desc="Trilinear filtering (linear with mipmaps)" /> <Value name="TEXTURE_FILTER_TRILINEAR" integer="2" desc="Trilinear filtering (linear with mipmaps)" />
<Value name="TEXTURE_FILTER_ANISOTROPIC_4X" integer="3" desc="Anisotropic filtering 4x" /> <Value name="TEXTURE_FILTER_ANISOTROPIC_4X" integer="3" desc="Anisotropic filtering 4x" />