fix for deferred rendering example. (#3655)

* fix for deferred rendering example.

* missed defines to build.
This commit is contained in:
Jett
2023-12-19 18:27:59 -05:00
committed by GitHub
parent 3f776df94e
commit e71153258b
2 changed files with 16 additions and 2 deletions

View File

@ -254,8 +254,8 @@ int main(void)
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
rlEnableFramebuffer(gBuffer.framebuffer); //glBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlEnableFramebuffer(0); //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();