Review UWP implementation

Basically, formating review and some variables naming to follow raylib conventions.
This commit is contained in:
raysan5
2019-04-27 22:47:03 +02:00
parent 2de1f31821
commit e8c413b7cd
7 changed files with 299 additions and 385 deletions

View File

@ -17,7 +17,7 @@ int main(Platform::Array<Platform::String^>^)
App::App()
{
//This does not work... need to fix this.
// This does not work... need to fix this.
SetConfigFlags(0);
Setup(640, 480);
@ -30,49 +30,50 @@ static int gTime = 0;
// This method is called every frame
void App::Update()
{
//return;
// Draw
// Update
//----------------------------------------------------------------------------------
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
auto mPos = GetMousePosition();
if (IsKeyPressed(KEY_A))
{
posX -= 50;
EnableCursor();
}
if (IsKeyPressed(KEY_D))
{
posX += 50;
DisableCursor();
}
static int pos = 0;
pos -= GetMouseWheelMove();
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
posX += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X) * 5;
posY += GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y) * -5;
DrawRectangle(posX, posY, 400, 100, RED);
DrawLine(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE);
auto mPos = GetMousePosition();
DrawCircle(mPos.x, mPos.y, 40, BLUE);
if (IsKeyDown(KEY_S)) DrawCircle(100, 100, 100, BLUE);
if (IsKeyPressed(KEY_A))
{
posX -= 50;
EnableCursor();
}
if (IsKeyPressed(KEY_D))
{
posX += 50;
DisableCursor();
}
if (IsKeyDown(KEY_LEFT_ALT)) DrawRectangle(250, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_BACKSPACE)) DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) DrawRectangle(280, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_LEFT_ALT))
DrawRectangle(250, 250, 20, 20, BLACK);
if (IsKeyDown(KEY_BACKSPACE))
DrawRectangle(280, 250, 20, 20, BLACK);
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
DrawRectangle(280, 250, 20, 20, BLACK);
static int pos = 0;
pos -= GetMouseWheelMove();
DrawRectangle(280, pos + 50, 20, 20, BLACK);
DrawRectangle(250, 280 + (gTime++ % 60), 10, 10, PURPLE);
EndDrawing();
//----------------------------------------------------------------------------------
}