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Add Android physic buttons input detection
- Added functions for detect when pressed, during down and when released. - Added defines for back, menu, volume up and down button numbers.
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@ -186,6 +186,12 @@
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// TODO: Review Xbox360 USB Controller Buttons
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// Android Physic Buttons
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#define ANDROID_BACK 4
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#define ANDROID_MENU 82
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#define ANDROID_VOLUME_UP 24
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#define ANDROID_VOLUME_DOWN 25
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// Some Basic Colors
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// NOTE: Custom raylib color palette for amazing visuals on WHITE background
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#define LIGHTGRAY (Color){ 200, 200, 200, 255 } // Light Gray
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@ -581,6 +587,9 @@ bool IsGamepadButtonUp(int gamepad, int button); // Detect if a gamepad b
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int GetTouchX(void); // Returns touch position X (relative to screen size)
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int GetTouchY(void); // Returns touch position Y (relative to screen size)
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Vector2 GetTouchPosition(void); // Returns touch position XY (relative to screen size)
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bool IsButtonPressed(int button); // Detect if an android physic button has been pressed
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bool IsButtonDown(int button); // Detect if an android physic button is being pressed
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bool IsButtonReleased(int button); // Detect if an android physic button has been released
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//------------------------------------------------------------------------------------
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// Gestures and Touch Handling Functions (Module: gestures)
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