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REVIEWED: Camera redesign PR
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@ -31,11 +31,11 @@ int main()
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// Initialize the camera
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Camera3D camera = { 0 };
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camera.position = (Vector3){ 30.0f, 20.0f, 30.0f };
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f };
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 70.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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camera.position = (Vector3){ 30.0f, 20.0f, 30.0f }; // Camera position
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camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 70.0f; // Camera field-of-view Y
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camera.projection = CAMERA_PERSPECTIVE; // Camera projection type
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// Specify the amount of blocks in each direction
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const int numBlocks = 15;
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