REVIEWED: example: audio_amp_envelope, code formating to follow raylib code conventions #5713

This commit is contained in:
Ray
2026-04-04 11:12:30 +02:00
parent bb7b8d70e9
commit ea6292e27a

View File

@ -20,7 +20,7 @@
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#include <math.h>
#include <math.h> // Required for: sinf()
#define BUFFER_SIZE 4096
#define SAMPLE_RATE 44100
@ -49,7 +49,7 @@ typedef struct {
//------------------------------------------------------------------------------------
static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime);
static void UpdateEnvelope(Envelope *env);
static void DrawADSRGraph(const Envelope *env, Rectangle bounds);
static void DrawADSRGraph(Envelope *env, Rectangle bounds);
//------------------------------------------------------------------------------------
// Program main entry point
@ -93,24 +93,22 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE)) env.state = ATTACK;
if (IsKeyPressed(KEY_SPACE)) {
env.state = ATTACK;
}
if (IsKeyReleased(KEY_SPACE) && (env.state != IDLE)) env.state = RELEASE;
if (IsKeyReleased(KEY_SPACE)) {
if (env.state != IDLE) env.state = RELEASE;
}
if (IsAudioStreamProcessed(stream)) {
if (env.state != IDLE || env.currentValue > 0.0f) {
if (IsAudioStreamProcessed(stream))
{
if ((env.state != IDLE) || (env.currentValue > 0.0f))
{
for (int i = 0; i < BUFFER_SIZE; i++)
{
UpdateEnvelope(&env);
FillAudioBuffer(i, buffer, env.currentValue, &audioTime);
}
} else {
}
else
{
// Clear buffer if silent to avoid looping noise
for (int i = 0; i < BUFFER_SIZE; i++) buffer[i] = 0;
audioTime = 0.0f;
@ -139,9 +137,11 @@ int main(void)
DrawText(TextFormat("Current Gain: %2.2f", env.currentValue), 535, 345 - (env.currentValue * 100), 10, MAROON);
DrawText("Press SPACE to PLAY the sound!", 200, 400, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadAudioStream(stream);
@ -158,10 +158,9 @@ int main(void)
//------------------------------------------------------------------------------------
static void FillAudioBuffer(int i, float *buffer, float envelopeValue, float *audioTime)
{
int frequency = 440;
buffer[i] = envelopeValue*sinf(2.0f*PI*frequency*(*audioTime));
*audioTime += 1.0f / SAMPLE_RATE;
*audioTime += (1.0f/SAMPLE_RATE);
}
static void UpdateEnvelope(Envelope *env)
@ -172,41 +171,45 @@ static void UpdateEnvelope(Envelope *env)
switch(env->state)
{
case ATTACK:
{
env->currentValue += (1.0f/env->attackTime)*sampleTime;
if (env->currentValue >= 1.0f)
{
env->currentValue = 1.0f;
env->state = DECAY;
}
break;
} break;
case DECAY:
{
env->currentValue -= ((1.0f - env->sustainLevel)/env->decayTime)*sampleTime;
if (env->currentValue <= env->sustainLevel)
{
env->currentValue = env->sustainLevel;
env->state = SUSTAIN;
}
break;
} break;
case SUSTAIN:
{
env->currentValue = env->sustainLevel;
break;
} break;
case RELEASE:
{
env->currentValue -= (env->sustainLevel/env->releaseTime)*sampleTime;
if (env->currentValue <= 0.001f) // Use a small threshold to avoid infinite tail
{
env->currentValue = 0.0f;
env->state = IDLE;
}
break;
} break;
default: break;
}
}
static void DrawADSRGraph(const Envelope *env, Rectangle bounds)
static void DrawADSRGraph(Envelope *env, Rectangle bounds)
{
DrawRectangleRec(bounds, Fade(LIGHTGRAY, 0.3f));
DrawRectangleLinesEx(bounds, 1, GRAY);