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Big batch of changes, check description:
- Camera system moved to a separate module [camera.c] - WIP: Added customization functions for camera controls - Added custom shaders support on batch drawing - Complete redesign of textures module to support multiple texture formats (compressed and uncompressed)
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19
examples/resources/shaders/base.vs
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19
examples/resources/shaders/base.vs
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#version 110
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attribute vec3 vertexPosition;
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attribute vec2 vertexTexCoord;
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attribute vec4 vertexColor;
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uniform mat4 projectionMatrix;
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uniform mat4 modelviewMatrix;
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varying vec2 fragTexCoord;
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varying vec4 fragColor;
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void main()
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{
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fragTexCoord = vertexTexCoord;
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fragColor = vertexColor;
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gl_Position = projectionMatrix*modelviewMatrix*vec4(vertexPosition, 1.0);
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}
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