mirror of
https://github.com/raysan5/raylib.git
synced 2025-12-25 10:22:33 -05:00
Upload GGJ18 game: transmission mission
Game developed in the GGJ18, it has some bugs and ending screen is incomplete... I'll try to keep working a bit more on it.
This commit is contained in:
102
games/transmission/screens/screen_logo.c
Normal file
102
games/transmission/screens/screen_logo.c
Normal file
@ -0,0 +1,102 @@
|
||||
/**********************************************************************************************
|
||||
*
|
||||
* raylib - Advance Game template
|
||||
*
|
||||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
|
||||
*
|
||||
* Copyright (c) 2014-2018 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||
* will the authors be held liable for any damages arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose, including commercial
|
||||
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not claim that you
|
||||
* wrote the original software. If you use this software in a product, an acknowledgment
|
||||
* in the product documentation would be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
|
||||
* as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
**********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include "screens.h"
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition (local to this module)
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo screen global variables
|
||||
static int framesCounter;
|
||||
static int finishScreen;
|
||||
|
||||
static Texture2D logoCW;
|
||||
|
||||
static float fadeValue;
|
||||
static int showLogoFrames;
|
||||
static bool fadeOut;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Logo Screen Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Logo Screen Initialization logic
|
||||
void InitLogoScreen(void)
|
||||
{
|
||||
framesCounter = 0;
|
||||
finishScreen = 0;
|
||||
|
||||
logoCW = LoadTexture("resources/textures/cw_logo.png");
|
||||
|
||||
showLogoFrames = 60;
|
||||
fadeValue = 0;
|
||||
|
||||
fadeOut = false;
|
||||
}
|
||||
|
||||
// Logo Screen Update logic
|
||||
void UpdateLogoScreen(void)
|
||||
{
|
||||
if(!fadeOut)
|
||||
{
|
||||
fadeValue += 0.02f;
|
||||
if(fadeValue > 1.01f)
|
||||
{
|
||||
fadeValue = 1.0f;
|
||||
framesCounter++;
|
||||
|
||||
if(framesCounter % showLogoFrames == 0)
|
||||
{
|
||||
fadeOut = true;
|
||||
finishScreen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
finishScreen = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Logo Screen Draw logic
|
||||
void DrawLogoScreen(void)
|
||||
{
|
||||
DrawTexture(logoCW, GetScreenWidth()/2 - logoCW.width/2, GetScreenHeight()/2 - logoCW.height/2, Fade(WHITE, fadeValue));
|
||||
}
|
||||
|
||||
// Logo Screen Unload logic
|
||||
void UnloadLogoScreen(void)
|
||||
{
|
||||
UnloadTexture(logoCW);
|
||||
}
|
||||
|
||||
// Logo Screen should finish?
|
||||
int FinishLogoScreen(void)
|
||||
{
|
||||
return finishScreen;
|
||||
}
|
||||
Reference in New Issue
Block a user