Removed trailing spaces

This commit is contained in:
Ray
2025-10-21 13:51:03 +02:00
parent 3c5b3f1c17
commit ec06f9be37
13 changed files with 91 additions and 93 deletions

View File

@ -26,7 +26,7 @@ int main(void)
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - render texture");
// Define a render texture to render
int renderTextureWidth = 300;
int renderTextureHeight = 300;
@ -62,14 +62,14 @@ int main(void)
//-----------------------------------------------------
// Draw our scene to the render texture
BeginTextureMode(target);
ClearBackground(SKYBLUE);
DrawRectangle(0, 0, 20, 20, RED);
DrawCircleV(ballPosition, (float)ballRadius, MAROON);
EndTextureMode();
// Draw render texture to main framebuffer
BeginDrawing();
@ -77,14 +77,14 @@ int main(void)
// Draw our render texture with rotation applied
// NOTE 1: We set the origin of the texture to the center of the render texture
// NOTE 2: We flip vertically the texture setting negative source rectangle height
DrawTexturePro(target.texture,
// NOTE 2: We flip vertically the texture setting negative source rectangle height
DrawTexturePro(target.texture,
(Rectangle){ 0, 0, (float)target.texture.width, (float)-target.texture.height },
(Rectangle){ screenWidth/2.0f, screenHeight/2.0f, (float)target.texture.width, (float)target.texture.height },
(Vector2){ target.texture.width/2.0f, target.texture.height/2.0f }, rotation, WHITE);
DrawText("DRAWING BOUNCING BALL INSIDE RENDER TEXTURE!", 10, screenHeight - 40, 20, BLACK);
DrawFPS(10, 10);