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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [text] example - BMFont and TTF SpriteFonts loading
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* raylib [text] example - BMFont and TTF Fonts loading
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*
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* This example has been created using raylib 1.4 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -24,8 +24,8 @@ int main()
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const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
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SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
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Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
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Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
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Vector2 fontPosition;
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@ -58,8 +58,8 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
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UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
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UnloadFont(fontBm); // AngelCode Font unloading
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UnloadFont(fontTtf); // TTF Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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