BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San
2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [text] example - BMFont and TTF SpriteFonts loading
* raylib [text] example - BMFont and TTF Fonts loading
*
* This example has been created using raylib 1.4 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
@ -24,8 +24,8 @@ int main()
const char msgTtf[64] = "THIS SPRITE FONT has been GENERATED from a TTF";
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
SpriteFont fontBm = LoadSpriteFont("resources/bmfont.fnt"); // BMFont (AngelCode)
SpriteFont fontTtf = LoadSpriteFont("resources/pixantiqua.ttf"); // TTF font
Font fontBm = LoadFont("resources/bmfont.fnt"); // BMFont (AngelCode)
Font fontTtf = LoadFont("resources/pixantiqua.ttf"); // TTF font
Vector2 fontPosition;
@ -58,8 +58,8 @@ int main()
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadSpriteFont(fontBm); // AngelCode SpriteFont unloading
UnloadSpriteFont(fontTtf); // TTF SpriteFont unloading
UnloadFont(fontBm); // AngelCode Font unloading
UnloadFont(fontTtf); // TTF Font unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------