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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [text] example - SpriteFont loading and usage
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* raylib [text] example - Font loading and usage
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*
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* This example has been created using raylib 1.0 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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@ -25,9 +25,9 @@ int main()
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const char msg3[50] = "...and a THIRD one! GREAT! :D";
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// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
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SpriteFont font1 = LoadSpriteFont("resources/custom_mecha.png"); // SpriteFont loading
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SpriteFont font2 = LoadSpriteFont("resources/custom_alagard.png"); // SpriteFont loading
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SpriteFont font3 = LoadSpriteFont("resources/custom_jupiter_crash.png"); // SpriteFont loading
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Font font1 = LoadFont("resources/custom_mecha.png"); // Font loading
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Font font2 = LoadFont("resources/custom_alagard.png"); // Font loading
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Font font3 = LoadFont("resources/custom_jupiter_crash.png"); // Font loading
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Vector2 fontPosition1, fontPosition2, fontPosition3;
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@ -66,9 +66,9 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadSpriteFont(font1); // SpriteFont unloading
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UnloadSpriteFont(font2); // SpriteFont unloading
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UnloadSpriteFont(font3); // SpriteFont unloading
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UnloadFont(font1); // Font unloading
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UnloadFont(font2); // Font unloading
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UnloadFont(font3); // Font unloading
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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