BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San
2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View File

@ -57,7 +57,7 @@ int main(void) {
InitWindow(screenWidth, screenHeight, windowTitle);
// Load global data here (assets that must be available in all screens, i.e. fonts)
font = LoadSpriteFont("resources/graphics/mainfont.png");
font = LoadFont("resources/graphics/mainfont.png");
atlas01 = LoadTexture("resources/graphics/atlas01.png");
atlas02 = LoadTexture("resources/graphics/atlas02.png");
@ -114,7 +114,7 @@ int main(void) {
UnloadTexture(atlas01);
UnloadTexture(atlas02);
UnloadSpriteFont(font);
UnloadFont(font);
UnloadShader(colorBlend); // Unload color overlay blending shader

View File

@ -42,7 +42,7 @@ typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
GameScreen currentScreen;
// NOTE: This is all the data used in the game
SpriteFont font;
Font font;
Shader colorBlend;
Texture2D atlas01;
Texture2D atlas02;