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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -42,7 +42,7 @@ typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen;
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GameScreen currentScreen;
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// NOTE: This is all the data used in the game
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SpriteFont font;
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Font font;
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Shader colorBlend;
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Texture2D atlas01;
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Texture2D atlas02;
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