BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San
2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View File

@ -68,7 +68,7 @@ int main(void)
UnloadImage(image); // Unload image from CPU memory (RAM)
font = LoadSpriteFont("resources/font_arcadian.png");
font = LoadFont("resources/font_arcadian.png");
//doors = LoadTexture("resources/textures/doors.png");
//sndDoor = LoadSound("resources/audio/door.ogg");
@ -106,7 +106,7 @@ int main(void)
}
// Unload all global loaded data (i.e. fonts) here!
UnloadSpriteFont(font);
UnloadFont(font);
//UnloadSound(sndDoor);
UnloadMusicStream(music);

View File

@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO_RL = 0, TITLE, GAMEPLAY } GameScreen;
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
SpriteFont font;
Font font;
Color *lightsMap;
int lightsMapWidth, lightsMapHeight;