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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO_RL = 0, TITLE, GAMEPLAY } GameScreen;
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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GameScreen currentScreen;
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SpriteFont font;
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Font font;
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Color *lightsMap;
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int lightsMapWidth, lightsMapHeight;
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