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BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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@ -47,7 +47,7 @@ typedef struct Door {
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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GameScreen currentScreen;
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SpriteFont font;
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Font font;
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Texture2D doors;
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Sound sndDoor;
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@ -60,7 +60,7 @@ int main(void)
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music = LoadMusicStream("resources/audio/come_play_with_me.ogg");
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PlayMusicStream(music);
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font = LoadSpriteFont("resources/textures/alagard.png");
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font = LoadFont("resources/textures/alagard.png");
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doors = LoadTexture("resources/textures/doors.png");
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sndDoor = LoadSound("resources/audio/door.ogg");
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sndScream = LoadSound("resources/audio/scream.ogg");
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@ -89,7 +89,7 @@ int main(void)
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// Unload all global loaded data (i.e. fonts) here!
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UnloadPlayer();
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UnloadSpriteFont(font);
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UnloadFont(font);
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UnloadTexture(doors);
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UnloadSound(sndDoor);
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UnloadSound(sndScream);
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