BREAKING CHANGE: Renamed SpriteFont type to Font

- Preparing MP3 files support
- Jumped version to raylib 2.0-dev (too many breaking changes...)
This commit is contained in:
Ray San
2018-05-04 16:59:48 +02:00
parent 6045062a05
commit ec33e7d705
34 changed files with 3027 additions and 179 deletions

View File

@ -35,7 +35,7 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
// Global Variables Definition
//----------------------------------------------------------------------------------
GameScreen currentScreen;
SpriteFont font;
Font font;
Music music;
int endingStatus; // 1 - Win, 2 - Lose

View File

@ -90,7 +90,7 @@ int main(int argc, char *argv[])
// Global data loading (assets that must be available in all screens, i.e. fonts)
InitAudioDevice();
font = LoadSpriteFont("resources/font.fnt");
font = LoadFont("resources/font.fnt");
music = LoadMusicStream("resources/audio/wave.ogg");
SetMusicVolume(music, 1.0f);
@ -127,7 +127,7 @@ int main(int argc, char *argv[])
}
// Unload all global loaded data (i.e. fonts) here!
UnloadSpriteFont(font);
UnloadFont(font);
UnloadMusicStream(music);
CloseAudioDevice(); // Close audio context